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Poppy Playtime [Update] 🌹

Poppy Playtime [Update] 🌹

A Roblox experience owned by Yanis Corporation.

HorrorENhorrorfan-gamepoppy-playtime

Poppy Playtime [Update] 🌹 is a horror experience created on 2022-05-28. It records 71,875,971 lifetime visits and 557 concurrent players. The title holds 133,878 favorites with a 59% like percentage. The description identifies it as a fan-made game based on the popular title Poppy Playtime, noting an upcoming update and requesting users report bugs or DMCA takedown requests.

Description (written by the developer; not a statement by this register)

This fan-made game is based on the popular game Poppy Playtime. If you see a bug, let us know. 💬 A game update is coming soon. ⚒️ Ten years ago, an incident occurred at the factory. The staff disappeared, leaving only one clue. A flower. 🌹 If Mob Games wants us to take down the game, we will - but please let us know in advance! 🚨 Don't steal our icon or thumbnail. 🙏🏻 Update: Server update, new icon, Chapter 2 part 2 🛠️ Poppy Playtime, Huggy Wuggy,Chapter,Catnap, Doey, Doctor, Poppy, Prototype, Mommy Long Legs, fangame.

Last updated by the developer 3 Sept 2026, 19:26 UTC.

455
playing (measured 4 Sept 2026, 16:50 UTC)
73,522,942
lifetime visits
59%
liked (13,377 👍 / 9,319 👎)
137,972
favourites (1.9 per 1k visits)
28 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13376344845510 August 20264 September 2026
331 measurements spanning 25 days, net +35. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–858 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 331
Measured (UTC)PlayersChange
4 Sept 2026, 16:50455-38
4 Sept 2026, 15:50493-2
4 Sept 2026, 14:50495+15
4 Sept 2026, 13:50480+27
4 Sept 2026, 12:50453+16
4 Sept 2026, 11:50437+103
4 Sept 2026, 10:50334+25
4 Sept 2026, 09:50309+43
4 Sept 2026, 08:50266+25
4 Sept 2026, 07:50241+62
4 Sept 2026, 06:50179-12
4 Sept 2026, 05:50191+8
4 Sept 2026, 04:50183-30
4 Sept 2026, 03:50213-54
4 Sept 2026, 02:50267-13
4 Sept 2026, 01:50280-58
4 Sept 2026, 00:50338-67
3 Sept 2026, 23:50405+56
3 Sept 2026, 22:50349-22
3 Sept 2026, 21:50371first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome2,608,060 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5921 August 202622 October 2026
335 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 335
Measured (UTC)% likedChange
22 Oct 2026, 13:5359no change
22 Sept 2026, 13:5059no change
12 Sept 2026, 13:4759no change
4 Sept 2026, 16:5059no change
4 Sept 2026, 15:5059no change
4 Sept 2026, 14:5059no change
4 Sept 2026, 13:5059no change
4 Sept 2026, 12:5059no change
4 Sept 2026, 11:5059no change
4 Sept 2026, 10:5059no change
4 Sept 2026, 09:5059no change
4 Sept 2026, 08:5059no change
4 Sept 2026, 07:5059no change
4 Sept 2026, 06:5059no change
4 Sept 2026, 05:5059no change
4 Sept 2026, 04:5059no change
4 Sept 2026, 03:5059no change
4 Sept 2026, 02:5059no change
4 Sept 2026, 01:5059no change
4 Sept 2026, 00:5059first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.