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(Beta) Nightmares Beneath

(Beta) Nightmares Beneath

A Roblox experience owned by NBVH Studios.

HorrorENhorrorescapesewer

Description (written by the developer; not a statement by this register)

🎧Max graphics And Headphones are highly recommended. ⚠️Warning: This Game Contains Flashing Lights, Loud Noises And Jumpscares. 📖Book 1: You Are A Trash Worker And While You Are Taking Out People's Trash You Decide To Explore And Get Yourself Trapped In It's Spell And You Must Escape Before It Turns You Into One Of Them. 🎮 CONTROLS: 💻 (PC) CROUCH: C SPRINT: Left Shift FLASHLIGHT: F 🎮 (CONSOLE) CROUCH: X SPRINT: ButtonL2 FLASHLIGHT: BUTTON Y 📱 (MOBILE) CROUCH: Buttons SPRINT: Buttons FLASHLIGHT: Buttons 🛠 CREDITS @NurseLeshy: Creator Of Game, The Lobby, Ambiences, @Cucumber: Made The Monsters @lil_punisher08: Made The Maps @LanternKingYTMALT: Helped With Maps @LingLing: Sewer Monster Voice Actor @???: Main Character Voice Acting

Last updated by the developer 1 Aug 2026, 01:43 UTC.

0
playing (measured 13 Aug 2026, 21:21 UTC)
16,553
lifetime visits
69%
liked (59 👍 / 27 👎)
241
favourites (14.6 per 1k visits)
28 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Sword (Limited)
15,000 R$
2k
2,000 R$
Night Vision
149 R$
Faster Sprint
129 R$
Buffed Flashlight
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Nightmares Beneath · welcome2,034 · 0.00% win
Series 1 Beta Completed · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.