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Undertale: Uncontrolled Timelines

Undertale: Uncontrolled Timelines

A Roblox experience owned by Team Uncontrolled.

Fighting & PvPENUndertaleFightingFan Game

Description (written by the developer; not a statement by this register)

[DO NOT expect updates on this game] -- Original Description -- This is a game made by a group of developers, you can either play as sans and try your best to beat the charas, or be chara and beat the sans. Or you could go to singleplayer and try to beat them solo. Credits is inside the game

Last updated by the developer 21 Apr 2026, 19:52 UTC.

0
playing (measured 11 Aug 2026, 07:19 UTC)
264,420
lifetime visits
77%
liked (918 👍 / 267 👎)
2,695
favourites (10.2 per 1k visits)
29 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Call of the Void
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reset · other254 · 0.00% win
Our Adventure · other67 · 0.00% win
Gold Star · other20 · 0.00% win
World Ender · progression17 · 0.00% win
The collector · collection10 · 0.00% win
Multiversal Destruction · other8 · 0.00% win
Golden Collector · collection8 · 0.00% win
Dusty endeavours · other8 · 0.00% win
The Monoply · other7 · 0.00% win
The Star Starter · welcome6 · 0.00% win
NUMBER [One and Only] FAN!!! · other5 · 0.00% win
The millionare · other3 · 0.00% win
Platinum Star · other0 · 0.00% win
Novice Follower · welcome0 · 0.00% win
Starting Woes · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked25 August 2026 — 77 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:2377no change
15 Aug 2026, 02:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.