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[UPD] Derelict

[UPD] Derelict

A Roblox experience owned by Scrambledly Studios.

RacingENSoulslikeOpen-worldDystopian

[UPD] Derelict is a Roblox experience categorized under racing. Created on May 29, 2022, it has accumulated 25,887,458 lifetime visits. Currently, 815 users are playing. The experience holds 490,198 favorites and maintains a 90% like percentage. The description notes mobile and controller support are in development, recommending keyboard and mouse for optimal performance.

Description (written by the developer; not a statement by this register)

[MOBILE + CONTROLLER SUPPORT IN DEVELOPMENT] Mobile and controller support is still in early development. Keyboard and mouse is strongly recommended for the best experience. A fractured dystopian world where past and future collide. An open-world action RPG inspired by Soulslike combat and MMO progression systems, currently in active development. Build your character through a wide range of classes, attributes, modifiers, and upgrades that define your playstyle. Every choice impacts combat, progression, and survival in a world built to punish mistakes. *AT LEAST 6GB RAM IS RECOMMENDED FOR STABLE PERFORMANCE.

Last updated by the developer 26 Oct 2026, 05:57 UTC.

195
playing (measured 26 Oct 2026, 14:50 UTC)
27,732,349
lifetime visits
90%
liked (131,599 👍 / 14,224 👎)
531,097
favourites (19.2 per 1k visits)
29 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1052,3321,218.51955 October 202626 October 2026
500 measurements spanning 21 days, net -89. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 14:50195+16
26 Oct 2026, 13:50179+24
26 Oct 2026, 12:50155+8
26 Oct 2026, 11:50147-5
26 Oct 2026, 10:50152+2
26 Oct 2026, 09:50150+11
26 Oct 2026, 08:50139+16
26 Oct 2026, 07:50123+18
26 Oct 2026, 06:50105-9
26 Oct 2026, 05:50114+1
26 Oct 2026, 04:50113-30
26 Oct 2026, 03:50143no change
26 Oct 2026, 02:50143-9
26 Oct 2026, 01:50152-16
26 Oct 2026, 00:50168+2
25 Oct 2026, 23:50166-16
25 Oct 2026, 22:50182+1
25 Oct 2026, 21:50181-25
25 Oct 2026, 20:50206-10
25 Oct 2026, 19:50216first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rampaging Dragon
1,999 R$
Shrine Keeper
1,999 R$
Blacksteel Armor
1,999 R$
False Sorcerer
1,999 R$
Angel's Plight
1,499 R$
Bloodflame Ruler
1,499 R$
Rebel's Attire
1,499 R$
Plague Custodian
1,499 R$
Ashen Rose
1,499 R$
Aristocrat's Garb
1,499 R$
Raging Tides
1,499 R$
Thunderous Flash
1,499 R$
Early Sponsor
399 R$
Gesture Pack 2
200 R$
Gesture Pack 1
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Alpha Tester · other8,168,647 · 60.5% win
Bonsai! · collection1,859,534 · 31.2% win
Favors Exchanged · other938,936 · 10.7% win
Corkus, Bandit Leader · other696,808 · 8.6% win
Keeping the Flame Lit · other599,458 · 8.0% win
Vagrant Sigvard · other349,238 · 6.2% win
Avarus Captain · other112,974 · 3.0% win
Asher, Storm of Vengeance · other76,270 · 2.6% win
True Eggcellence · collection74,030 · 3.5% win
The Crimson Tide · other62,229 · 2.3% win
NR-02 · other46,167 · 1.5% win
Profaned Baroness · other45,639 · 2.3% win
The Veiled Paladin · other45,410 · 1.5% win
Giant Krab · collection45,335 · 1.7% win
Defeat Stone Blalis · progression44,052 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 202626 October 2026
1576 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1576
Measured (UTC)% likedChange
26 Oct 2026, 14:5090no change
26 Oct 2026, 13:5090no change
26 Oct 2026, 12:5090no change
26 Oct 2026, 11:5090no change
26 Oct 2026, 10:5090no change
26 Oct 2026, 09:5090no change
26 Oct 2026, 08:5090no change
26 Oct 2026, 07:5090no change
26 Oct 2026, 06:5090no change
26 Oct 2026, 05:5090no change
26 Oct 2026, 04:5090no change
26 Oct 2026, 03:5090no change
26 Oct 2026, 02:5090no change
26 Oct 2026, 01:5090no change
26 Oct 2026, 00:5090no change
25 Oct 2026, 23:5090no change
25 Oct 2026, 22:5090no change
25 Oct 2026, 21:5090no change
25 Oct 2026, 20:5090no change
25 Oct 2026, 19:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.