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[UPD] Derelict

[UPD] Derelict

A Roblox experience owned by Scrambledly Studios.

RacingENSoulslikeOpen-worldDystopian

[UPD] Derelict is a Roblox experience categorized under racing. Created on May 29, 2022, it has accumulated 25,887,458 lifetime visits. Currently, 815 users are playing. The experience holds 490,198 favorites and maintains a 90% like percentage. The description notes mobile and controller support are in development, recommending keyboard and mouse for optimal performance.

Description (written by the developer; not a statement by this register)

[MOBILE + CONTROLLER SUPPORT IN DEVELOPMENT] Mobile and controller support is still in early development. Keyboard and mouse is strongly recommended for the best experience. A fractured dystopian world where past and future collide. An open-world action RPG inspired by Soulslike combat and MMO progression systems, currently in active development. Build your character through a wide range of classes, attributes, modifiers, and upgrades that define your playstyle. Every choice impacts combat, progression, and survival in a world built to punish mistakes. *AT LEAST 6GB RAM IS RECOMMENDED FOR STABLE PERFORMANCE.

Last updated by the developer 26 Oct 2026, 05:57 UTC.

86
playing (measured 27 Oct 2026, 03:50 UTC)
27,736,788
lifetime visits
90%
liked (131,830 👍 / 14,247 👎)
532,082
favourites (19.2 per 1k visits)
29 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

862,3321,2096 October 202627 October 2026
500 measurements spanning 21 days, net -84. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 03:5086-19
27 Oct 2026, 02:50105-3
27 Oct 2026, 01:50108-26
27 Oct 2026, 00:50134+13
26 Oct 2026, 23:50121-2
26 Oct 2026, 22:50123-12
26 Oct 2026, 21:50135-1
26 Oct 2026, 20:50136no change
26 Oct 2026, 19:50136+13
26 Oct 2026, 18:50123-37
26 Oct 2026, 17:50160-7
26 Oct 2026, 16:50167-30
26 Oct 2026, 15:50197+2
26 Oct 2026, 14:50195+16
26 Oct 2026, 13:50179+24
26 Oct 2026, 12:50155+8
26 Oct 2026, 11:50147-5
26 Oct 2026, 10:50152+2
26 Oct 2026, 09:50150+11
26 Oct 2026, 08:50139first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Blacksteel Armor
1,999 R$
False Sorcerer
1,999 R$
Rampaging Dragon
1,999 R$
Shrine Keeper
1,999 R$
Ashen Rose
1,499 R$
Rebel's Attire
1,499 R$
Raging Tides
1,499 R$
Thunderous Flash
1,499 R$
Angel's Plight
1,499 R$
Bloodflame Ruler
1,499 R$
Aristocrat's Garb
1,499 R$
Plague Custodian
1,499 R$
Early Sponsor
399 R$
Gesture Pack 2
200 R$
Gesture Pack 1
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Alpha Tester · other8,204,346 · 100.0% win
Bonsai! · collection1,873,406 · 46.9% win
Favors Exchanged · other944,216 · 18.1% win
Corkus, Bandit Leader · other700,994 · 14.9% win
Keeping the Flame Lit · other603,180 · 13.1% win
Vagrant Sigvard · other351,954 · 9.9% win
Avarus Captain · other113,840 · 3.2% win
Asher, Storm of Vengeance · other76,898 · 2.3% win
True Eggcellence · collection74,934 · 3.3% win
The Crimson Tide · other62,714 · 1.4% win
NR-02 · other46,573 · 1.2% win
Profaned Baroness · other46,098 · 1.4% win
The Veiled Paladin · other45,872 · 1.3% win
Giant Krab · collection45,841 · 1.9% win
Defeat Stone Blalis · progression44,763 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9021 August 20261 November 2026
1590 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1590
Measured (UTC)% likedChange
1 Nov 2026, 16:1690no change
27 Oct 2026, 03:5090no change
27 Oct 2026, 02:5090no change
27 Oct 2026, 01:5090no change
27 Oct 2026, 00:5090no change
26 Oct 2026, 23:5090no change
26 Oct 2026, 22:5090no change
26 Oct 2026, 21:5090no change
26 Oct 2026, 20:5090no change
26 Oct 2026, 19:5090no change
26 Oct 2026, 18:5090no change
26 Oct 2026, 17:5090no change
26 Oct 2026, 16:5090no change
26 Oct 2026, 15:5090no change
26 Oct 2026, 14:5090no change
26 Oct 2026, 13:5090no change
26 Oct 2026, 12:5090no change
26 Oct 2026, 11:5090no change
26 Oct 2026, 10:5090no change
26 Oct 2026, 09:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.