[UPD] Derelict
A Roblox experience owned by Scrambledly Studios.
RacingENSoulslikeOpen-worldDystopian
[UPD] Derelict is a Roblox experience categorized under racing. Created on May 29, 2022, it has accumulated 25,887,458 lifetime visits. Currently, 815 users are playing. The experience holds 490,198 favorites and maintains a 90% like percentage. The description notes mobile and controller support are in development, recommending keyboard and mouse for optimal performance.
Description (written by the developer; not a statement by this register)
[MOBILE + CONTROLLER SUPPORT IN DEVELOPMENT] Mobile and controller support is still in early development. Keyboard and mouse is strongly recommended for the best experience. A fractured dystopian world where past and future collide. An open-world action RPG inspired by Soulslike combat and MMO progression systems, currently in active development. Build your character through a wide range of classes, attributes, modifiers, and upgrades that define your playstyle. Every choice impacts combat, progression, and survival in a world built to punish mistakes. *AT LEAST 6GB RAM IS RECOMMENDED FOR STABLE PERFORMANCE.
Last updated by the developer 24 Aug 2026, 14:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 16:50 | 459 | +28 |
| 24 Aug 2026, 15:50 | 431 | -31 |
| 24 Aug 2026, 14:50 | 462 | -22 |
| 24 Aug 2026, 13:50 | 484 | +50 |
| 24 Aug 2026, 12:50 | 434 | +58 |
| 24 Aug 2026, 11:50 | 376 | +34 |
| 24 Aug 2026, 10:50 | 342 | +15 |
| 24 Aug 2026, 09:50 | 327 | -1 |
| 24 Aug 2026, 08:50 | 328 | +38 |
| 24 Aug 2026, 07:50 | 290 | +37 |
| 24 Aug 2026, 06:50 | 253 | -12 |
| 24 Aug 2026, 05:50 | 265 | -20 |
| 24 Aug 2026, 04:50 | 285 | -82 |
| 24 Aug 2026, 03:50 | 367 | +19 |
| 24 Aug 2026, 02:50 | 348 | -14 |
| 24 Aug 2026, 01:50 | 362 | -31 |
| 24 Aug 2026, 00:50 | 393 | -41 |
| 23 Aug 2026, 23:50 | 434 | +30 |
| 23 Aug 2026, 22:50 | 404 | -12 |
| 23 Aug 2026, 21:50 | 416 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:50 | 90 | no change |
| 24 Aug 2026, 15:50 | 90 | no change |
| 24 Aug 2026, 14:50 | 90 | no change |
| 24 Aug 2026, 13:50 | 90 | no change |
| 24 Aug 2026, 12:50 | 90 | no change |
| 24 Aug 2026, 11:50 | 90 | no change |
| 24 Aug 2026, 10:50 | 90 | no change |
| 24 Aug 2026, 09:50 | 90 | no change |
| 24 Aug 2026, 08:50 | 90 | no change |
| 24 Aug 2026, 07:50 | 90 | no change |
| 24 Aug 2026, 06:50 | 90 | no change |
| 24 Aug 2026, 05:50 | 90 | no change |
| 24 Aug 2026, 04:50 | 90 | no change |
| 24 Aug 2026, 03:50 | 90 | no change |
| 24 Aug 2026, 02:50 | 90 | no change |
| 24 Aug 2026, 01:50 | 90 | no change |
| 24 Aug 2026, 00:50 | 90 | no change |
| 23 Aug 2026, 23:50 | 90 | no change |
| 23 Aug 2026, 22:50 | 90 | no change |
| 23 Aug 2026, 21:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.