Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
All of Us Are Dead

All of Us Are Dead

A Roblox experience owned by Ranimated.

HorrorENzombie survivalNetflix IP adaptationKorean drama

All of Us Are Dead is a horror experience created on 2022-05-29. It has accumulated 160,796,330 lifetime visits and 459,301 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The experience is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

👍 NEW CODE AT 60K LIKES! LIKE THE GAME ⭐ Join the community server for codes Code "50k" - 400 blue flames Game is based on a korean netflix TV show ''All of Us Are Dead''. Zombie game

Last updated by the developer 1 Sept 2025, 12:29 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
160,796,330
lifetime visits
87%
liked (77,694 👍 / 11,547 👎)
459,159
favourites (2.9 per 1k visits)
29 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
599 R$
2 Kills 1 Blue Flame
499 R$
Grenade Launcher
399 R$
Ak + Neon Party
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 DAY · other47,397,405 · 54.9% win
100 KILLS · progression23,313,611 · 19.6% win
1K KILLS · progression2,466,397 · 2.4% win
10 DAYS · other1,750,172 · 0.40% win
10K KILLS · progression65,194 · 0.80% win
30 DAYS · progression15,073 · 0.00% win
100K KILLS · progression2,162 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:5087no change
23 Aug 2026, 12:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

all-of-us-are-dead.fandom.com24 active editors · 15,832 edits
241 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.