Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
+1 Jump Every Second!๐Ÿš€โšก๏ธ

+1 Jump Every Second!๐Ÿš€โšก๏ธ

A Roblox experience owned by Eastern Front Conflict.

SimulatorENTower ClimbingIncremental ProgressionParkour/Obby

+1 Jump Every Second!๐Ÿš€โšก๏ธ is a simulator experience created on 2022-05-29. The game has recorded 6,354,041 lifetime visits and 38,144 favorites. It maintains a 69% like percentage. Currently, zero users are playing. The description highlights features such as progress saving, VIP servers for performance, and bonus jump power for Premium users. Tags include parkour, tower, and simulator.

Description (written by the developer; not a statement by this register)

๐Ÿ‘ NEW UPDATE AT 25,000 LIKES! ๐Ÿ† Welcome to Jump Higher Every Second! Climb the Towers, Gain Wins and more! ๐Ÿ’พ PROGRESS SAVES! Favorite the game so you can remember to play again later. โš ๏ธ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! ๐ŸŒŸ If you have Premium, you get +2 jump power every second. ๐Ÿ˜Š More Updates are Coming Soon! ๐Ÿ’ฅ Thanks for playing! Tags: Every Second, +1 Jump, +1 Every Second, Jump Simulator, Parkour, Fun, Tower, Fly, Super, Speed, Race, Win, Faster, Platformer, Friends, Pets, Colorful, Gifts, Simulator, Obby, Tycoon, Jump, Rainbow, Skibidi, Skibidi Toilet, Jump Simulator

Last updated by the developer 17 Sept 2024, 10:46 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
6,354,041
lifetime visits
69%
liked (6,590 ๐Ÿ‘ / 2,951 ๐Ÿ‘Ž)
38,076
favourites (6.0 per 1k visits)
29 May 2022
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

+4 Pet Equip
210 R$
x2 Wins
200 R$
Flying Raimbow Carpet
199 R$
+10 Pet Inventory
100 R$
Tripple Hatch
79 R$
Grapple Hook
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome to +1 Jump! ยท welcome1,505,913 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6913 August 2026 โ€” 69 % liked23 August 2026 โ€” 69 % liked22 October 2026 โ€” 69 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 68โ€“70 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:4669no change
23 Aug 2026, 23:3469no change
13 Aug 2026, 23:3469first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.