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[🌴] Loadout Roulette: Summerversary

[🌴] Loadout Roulette: Summerversary

A Roblox experience owned by pleth's studio.

Fighting & PvPENrandomizerfightingsummerversary

Description (written by the developer; not a statement by this register)

Welcome to Loadout Roulette, a heavily inspired randomizer fighting game filled with several references for you to explore. You are given 3 random items each time you spawn to use in combat, alongside different gamemodes appearing between Free For All matches. Public matches require a minimum of 2 players to begin rounds, whilst private servers allow solo gameplay. Private server owners are additionally granted access to the admin menu to try out items, maps, and gamemodes. A key note to keep in mind is that most badges can only be obtained in public servers. Coins stack during Fridays (0.5x) and weekends (1.5x). Totalling up to 3.0x with the coins multiplier gamepass. Major contributions: • @StinkinSky - artwork, map development & playtesting • @Greenolour - playtesting • @lotakune - map development & item creations • @McJacobsen - map development • and many others who helped with the game :-) Initial Release Date - May 20, 2021

Last updated by the developer 25 Aug 2026, 05:00 UTC.

0
playing (measured 25 Aug 2026, 06:05 UTC)
8,574
lifetime visits
87%
liked (67 👍 / 10 👎)
102
favourites (11.9 per 1k visits)
30 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coin Multiplier
85 R$
Double Votes
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

there's no going back · welcome5,149 · 0.00% win
unfortunate death · other1,660 · 0.00% win
first casualty · progression1,062 · 0.00% win
you're on fire · other362 · 0.00% win
teamwork reliability · progression338 · 0.00% win
fathom the emptiness · other289 · 0.00% win
5 kill streak · progression236 · 0.00% win
healthy eating · other187 · 0.00% win
wish granted · collection168 · 0.00% win
rocket science · other132 · 0.00% win
quality control · other84 · 0.00% win
steep steps · other83 · 0.00% win
double trouble · progression71 · 0.00% win
eviction notice · other65 · 0.00% win
ejection · other56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8725 August 2026 — 87 % liked4 September 2026 — 87 % liked25 August 20264 September 2026
2 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 22:5187no change
25 Aug 2026, 06:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.