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[🍲 COOKING 🍳] Keystone Camp

[🍲 COOKING 🍳] Keystone Camp

A Roblox experience owned by Keystone Camp.

RoleplayENcampingroleplayavatar customization

[🍲 COOKING 🍳] Keystone Camp is a roleplay experience created on 2022-05-31. The game has accumulated 6,344,194 lifetime visits and 425,616 favorites. It currently holds a 79% like percentage. The description indicates features such as avatar customization and a cash reward system. No concurrent players are recorded at this time.

Description (written by the developer; not a statement by this register)

🏕️ Welcome to Keystone Camp! 🩳 Salon has been added! 👕 Enter Salon and sit in chair to customize your avatar for free! 🥽 🔦 Keystone Camp is a camp located in the wilderness. Roleplay with friends, follow the schedule, customize your cabin, there is lots to do! 🪓 All data saves. You are given 10 cash every 2 minutes! 🔥 Join the Keystone Camp group for in-game perks and to stay in the loop with updates and more.

Last updated by the developer 1 Jul 2026, 18:18 UTC.

0
playing (measured 10 Aug 2026, 19:04 UTC)
6,344,194
lifetime visits
79%
liked (2,224 👍 / 603 👎)
425,602
favourites (67.1 per 1k visits)
31 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Head Counselor
500 R$
Double Cash
300 R$
Elite
150 R$
More Pets
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Keystone Camp · welcome3,068,504 · 66.7% win
Placed Furniture · other898,289 · 0.00% win
Upgraded Cabin · other10,032 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3579no change
13 Aug 2026, 23:3479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.