[SEASON 2] š¦“Treat Simulator!
A Roblox experience owned by HopWorks.
SimulatorENpet collectionhatchingrebirth
[SEASON 2] š¦“Treat Simulator! is a simulator game created on 2022-06-01. It has accumulated 1,087,963 lifetime visits and 6,407 favorites. The experience maintains a 92% like percentage. Currently, zero users are playing. The description highlights mechanics such as collecting treats, hatching pets, and rebirthing to gain strength.
Description (written by the developer; not a statement by this register)
š Use code "Release" and LIKE the game for Coins! š„ JOIN THE GROUP FOR FREE TRIPLE HATCH :D āFREE VIP SERVER for the first week of releaseā Welcome to Treat Simulator! Explore the world with your pets and eat the most tastiest treats! 𦓠Collect Treats on the ground! š° Sell them for Coins! š¾ Hatch more Pets! āļø Rebirth to get stronger! š Get awesome Upgrades! š„ Be the best out of everyone! š Update 6 - Graveyard World! - Graveyard Challenge - Graveyard Egg āSpecial thanks to Interbyte Studio! āSpecial thanks to @instanitly for help! A game by @RylVox & HopWorksšŖ
Last updated by the developer 7 Aug 2022, 06:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart ā so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization ā game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenāt publicly listable.
Badge funnel
How many players have ever earned each badge ā a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeās own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 17:02 | 92 | no change |
| 14 Aug 2026, 14:51 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdās goodwill.