Roblox RegisterIndependent record of Roblox groups Ā· not affiliated with Roblox Corporation
[SEASON 2] 🦓Treat Simulator!

[SEASON 2] 🦓Treat Simulator!

A Roblox experience owned by HopWorks.

SimulatorENpet collectionhatchingrebirth

[SEASON 2] 🦓Treat Simulator! is a simulator game created on 2022-06-01. It has accumulated 1,087,963 lifetime visits and 6,407 favorites. The experience maintains a 92% like percentage. Currently, zero users are playing. The description highlights mechanics such as collecting treats, hatching pets, and rebirthing to gain strength.

Description (written by the developer; not a statement by this register)

šŸ‘‘ Use code "Release" and LIKE the game for Coins! 🄚 JOIN THE GROUP FOR FREE TRIPLE HATCH :D ⭐FREE VIP SERVER for the first week of release⭐ Welcome to Treat Simulator! Explore the world with your pets and eat the most tastiest treats! 🦓 Collect Treats on the ground! šŸ’° Sell them for Coins! 🐾 Hatch more Pets! ā˜„ļø Rebirth to get stronger! šŸ’Ž Get awesome Upgrades! šŸ„‡ Be the best out of everyone! šŸ› Update 6 - Graveyard World! - Graveyard Challenge - Graveyard Egg ⭐Special thanks to Interbyte Studio! ⭐Special thanks to @instanitly for help! A game by @RylVox & HopWorksšŸŖ

Last updated by the developer 7 Aug 2022, 06:26 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
1,087,963
lifetime visits
92%
liked (4,843 šŸ‘ / 406 šŸ‘Ž)
6,407
favourites (5.9 per 1k visits)
1 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 XP
599 R$
x2 Shiny Chance
599 R$
x2 Luck
499 R$
VIP
499 R$
x2 Capacity
499 R$
x2 Gems
399 R$
x2 Hatch Speed
399 R$
x2 Coin
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10K Treats Ā· collection13,205 Ā· 0.00% win
10K Gems Ā· collection12,505 Ā· 0.00% win
1 Million Coins Ā· collection12,226 Ā· 0.00% win
1 Hour Playtime Ā· other9,314 Ā· 0.00% win
1K Rebirths Ā· progression7,838 Ā· 0.00% win
1 Million Gems Ā· collection6,580 Ā· 0.00% win
100K Treats Ā· collection6,296 Ā· 0.00% win
10 Billion Coins Ā· collection5,600 Ā· 0.00% win
1K Eggs Ā· collection4,810 Ā· 0.00% win
10 Billion Gems Ā· collection3,150 Ā· 0.00% win
1 Million Rebirths Ā· progression3,083 Ā· 0.00% win
1 Million Treats Ā· collection3,058 Ā· 0.00% win
100 Trillion Coins Ā· collection3,026 Ā· 0.00% win
10 Hours Playtime Ā· other1,860 Ā· 0.00% win
1 Quintillion Coins Ā· collection1,662 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean ā€œno change observedā€, never ā€œinterpolatedā€. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0292no change
14 Aug 2026, 14:5192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.