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[💡UPD 2.5 ] Ninja Storm Simulator

[💡UPD 2.5 ] Ninja Storm Simulator

A Roblox experience owned by Big Dog Studio.

SimulatorENsimulatorninjaspets

[💡UPD 2.5 ] Ninja Storm Simulator is a simulator experience created on 2022-06-01. It has recorded 21,108,562 lifetime visits and currently has 3 players online. The title holds 98,616 favorites and maintains a 91% like percentage. The description outlines gameplay mechanics involving defeating enemies for gold coins to purchase ninjas and pets, alongside update notes regarding balance adjustments and bug fixes.

Description (written by the developer; not a statement by this register)

⚡Welcome to Ninja Storm Simulator! 💡 How to play: 🥊 Defeat the enemy to earn gold coins. 💰 Use your gold coins to buy new ninjas and pets.. 🗺️ Unlock every new field and new ninja. 💪 Defeat the legendary tail beast. 🌲 The possibilities are endless! 🔥 UPDATE LOG: -Adjust enemy attributes -Repairing the New World backpack can't be purchased -Reduce BOSS difficulty -Increase backpack capacity -Fix some bugs 👍 - Click and wait for more updates! 🚀 Release code: gift500, thank1000, thank2k, love5000 🎁 New update code: Thank20000 ❤ Game Updates 2.5 code: v07PyMZI8z11 🎁 Join our community and support us! Give us some likes ! 🎁

Last updated by the developer 19 May 2026, 09:20 UTC.

3
playing (measured 10 Aug 2026, 14:21 UTC)
21,108,562
lifetime visits
91%
liked (33,479 👍 / 3,145 👎)
98,589
favourites (4.7 per 1k visits)
1 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

New Ninja · welcome8,530,546 · 100.0% win
First Blood · other7,323,428 · 100.0% win
First pet call · collection3,948,937 · 36.7% win
Epic pet · collection2,181,628 · 23.3% win
legendary pet · collection1,054,669 · 6.7% win
Myth Pet! · collection410,463 · 0.00% win
Pet Collector · collection125,456 · 0.00% win
Pet Enthusiast · collection15,077 · 0.00% win
Pet Fanatic · collection593 · 0.00% win
Badge1 · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4891no change
23 Aug 2026, 16:3491no change
13 Aug 2026, 16:2291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.