Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Indo Hangout

Indo Hangout

A Roblox experience owned by Indo Hangout.

Social & hangoutIDvoice chatindonesian communitysocial hangout

Indo Hangout is a social-hangout experience created on 2022-06-01. It records 1359 concurrent players, 67,530,998 lifetime visits, a 91% like percentage, and 64,063 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Indo Hangout 🇮🇩 Indo Hangout is one of the best Indonesian voice chat hangout games on Roblox. Meet new friends, socialize, talk with real voice chat, and enjoy relaxing activities together in a friendly online community. Whether you're looking for a voice chat game, social hangout, roleplay, or just a place to chill with friends, Indo Hangout has something for everyone. 🌟 Features 🎙️ Voice Chat 💬 Meet New Friends 🎉 Community Events 🎣 Fishing System ⛏️ Crystal Mining Join thousands of players and experience one of the most active Indonesian hangout and voice chat games today! "Dedicate your work to the Lord, and your plans will be established." Tags: Indonesia, Indonesian, Indo, Hangout, Voice Chat, Voice, Social, Social Game, Friends, Community, Roleplay, Chill, Relax, Mic, VC, Multiplayer, Online, Fishing, Mining, Adventure, Explore, Fun, RP, Hangout Game, Voice Hangout, Indonesian Hangout, Roblox Indonesia

Last updated by the developer 3 Nov 2026, 20:12 UTC.

559
playing (measured 4 Nov 2026, 05:50 UTC)
71,932,151
lifetime visits
91%
liked (33,663 👍 / 3,357 👎)
67,131
favourites (0.9 per 1k visits)
1 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1791,8811,03055914 October 20264 November 2026
500 measurements spanning 21 days, net -262. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
4 Nov 2026, 05:50559+10
4 Nov 2026, 04:50549+95
4 Nov 2026, 03:50454+73
4 Nov 2026, 02:50381+37
4 Nov 2026, 01:50344+54
4 Nov 2026, 00:50290+31
3 Nov 2026, 23:50259-10
3 Nov 2026, 22:50269-34
3 Nov 2026, 21:50303-213
3 Nov 2026, 20:50516-206
3 Nov 2026, 19:50722-341
3 Nov 2026, 18:501,063-249
3 Nov 2026, 17:501,312-426
3 Nov 2026, 16:501,738-41
3 Nov 2026, 15:501,779+113
3 Nov 2026, 14:501,666+272
3 Nov 2026, 13:501,394+300
3 Nov 2026, 12:501,094+267
3 Nov 2026, 11:50827+93
3 Nov 2026, 10:50734first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Indo Hangout · welcome480,747 · 34.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9121 August 20264 November 2026
1772 measurements spanning 74 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1772
Measured (UTC)% likedChange
4 Nov 2026, 05:5091no change
4 Nov 2026, 04:5091no change
4 Nov 2026, 03:5091no change
4 Nov 2026, 02:5091no change
4 Nov 2026, 01:5091no change
4 Nov 2026, 00:5091no change
3 Nov 2026, 23:5091no change
3 Nov 2026, 22:5091no change
3 Nov 2026, 21:5091no change
3 Nov 2026, 20:5091no change
3 Nov 2026, 19:5091no change
3 Nov 2026, 18:5091no change
3 Nov 2026, 17:5091no change
3 Nov 2026, 16:5091no change
3 Nov 2026, 15:5091no change
3 Nov 2026, 14:5091no change
3 Nov 2026, 13:5091no change
3 Nov 2026, 12:5091no change
3 Nov 2026, 11:5091no change
3 Nov 2026, 10:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.