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⚔️ Warrior Legends Simulator

⚔️ Warrior Legends Simulator

A Roblox experience owned by EAGER Games!.

SimulatorENsimulatorfantasyarmy-building

⚔️ Warrior Legends Simulator is a simulator experience created on 2022-06-01. The game has accumulated 2,680,243 lifetime visits and 11,220 favorites. It maintains a 92% like percentage. Currently, zero users are playing. The description indicates the title is in an Alpha stage with planned updates.

Description (written by the developer; not a statement by this register)

⚠️ This game is still in Alpha, so expect many more features and fixes to come! 👍 NEW CODE at 5k Likes! Use code "1k Likes" for free coins! HOW TO PLAY: 🖱️ Click on a mob to attack it! 💰 Collect loot! 💪 Recruit warriors and build the strongest army! 🔥 Upgrade, fuse & enchant your warriors! ⚔️ Challenge other players to battles! 🗺️ Explore the vast world! 🔔 Follow and favorite for new updates!

Last updated by the developer 8 Jan 2025, 20:46 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
2,680,243
lifetime visits
92%
liked (6,224 👍 / 555 👎)
11,220
favourites (4.2 per 1k visits)
1 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Equip
699 R$
Triple Recruit
499 R$
Lucky
299 R$
Teleporter
199 R$
VIP
149 R$
Auto Attack Range Extender
149 R$
Magnet
115 R$
Faster Sprint
99 R$
Skip
99 R$
Auto Punch
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,554,580 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5192no change
14 Aug 2026, 06:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.