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Vampire Fighters

Vampire Fighters

A Roblox experience owned by Vampire Fighters Dev.

Fighting & PvPENvampiremelee combatleveling

Vampire Fighters is a fighting-pvp Roblox experience created on 2022-06-01. The game has accumulated 11,717,863 lifetime visits and 57,786 favorites. It currently has 0 players online. The title holds a 75% like percentage. Players engage in melee combat as vampires, utilizing mechanics such as sunlight avoidance, bat transformation, and rank progression.

Description (written by the developer; not a statement by this register)

🦇 New Code at 20,000 Likes 🦇 💰Join our social server for in-game bonuses! 🧛 Drink blood to confirm your kills! Welcome to Vampire Fighters, a melee - vampire fighting game where you fight as a vampire! ☀️ Hide from the sunlight during combat. 🦇 Turn into a vampire bat, and fly around the map! ⚔️ Join in combat with other vampires! Level up through the ranks to become the best Vampire on Roblox! Controls CTRL- Shiftlock | SHIFT- Sprint C- Crouch | C+Shift - Slide F- Block Q- Kick Z- Emote R-Reload ammo 🦇Bat Mode🦇 Space- Fly Up T - Exit/Enter Bat Mode Use settings to set your own keybinds.

Last updated by the developer 14 Jun 2025, 01:25 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
11,717,863
lifetime visits
75%
liked (23,531 👍 / 8,017 👎)
57,777
favourites (4.9 per 1k visits)
1 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
499 R$
Custom Kill Sound
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Think You Got The Point · other287,847 · 0.00% win
Ritual · other16,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1875no change
23 Aug 2026, 19:1775no change
13 Aug 2026, 19:1675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.