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Sword Fighters Win Kills

Sword Fighters Win Kills

A Roblox experience owned by DesTools Studio.

Fighting & PvPENPvPMedievalLeaderboard

Description (written by the developer; not a statement by this register)

🗡️ Sword Fighters [ Win Kills ] 🎖️ Welcome to the ultimate sword-fighting battle arena! In this game, your goal is simple: defeat as many opponents as possible to increase your kill count and climb to the top of the leaderboard. 💪🏼 Use your skills and strategy to outsmart your opponents and emerge victorious in every battle. But be careful, as your opponents are skilled fighters too and won't give up easily. ⚠️ Please note that exploiting the game is strictly prohibited and will result in an immediate ban. Let's keep Sword Fighters fair and fun for everyone! 🔥 Join the group "DesTools Studio" for more updates on the game and get access to exclusive content. 👑 Can you become the ultimate champion of Sword Fighters? Join now and show off your sword-fighting skills! #SwordFight #BattleArena #Multiplayer #PvP #Action #Adventure #Medieval #Strategy #SkillBased #Competitive #Leaderboard #OnlineGaming #FightingGame #RobloxGame

Last updated by the developer 20 Apr 2025, 15:47 UTC.

0
playing (measured 27 Aug 2026, 07:49 UTC)
1,512
lifetime visits
56%
liked (5 👍 / 4 👎)
3
favourites (2.0 per 1k visits)
1 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 07:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome303 · 0.00% win
Developer Joined · other7 · 0.00% win
500 Kills · progression1 · 0.00% win
1000 Kills · progression1 · 0.00% win
200 Kills · progression1 · 0.00% win
7000 Kills · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.