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planet stuff

planet stuff

A Roblox experience owned by Desource Projects.

SimulatorENspace explorationbase buildingresource mining

Description (written by the developer; not a statement by this register)

discontinued (only bug fixes & q.o.l. from now on) In planet stuff, you can build your very own spaceship and venture far and wide. Discover all of the unique 40+ planets and moons in the game, earn cash, mine for resources, and set up a base for other players to thrive in, or do other silly stuff. In planet stuff, server ping is the only limit. CREDIT TO calzymp SOLAR SYSTEM EXPLORATION FANGAME ---------------------------- The game does not have a tutorial, but you can talk to the "3000Space" NPC at spawn for the first method of earning moneys. Try out your own private server (free) for access to unlimited blueprints, items, and more. Especially recommended for practice.

Last updated by the developer 2 May 2026, 00:17 UTC.

0
playing (measured 11 Aug 2026, 13:21 UTC)
72,456
lifetime visits
89%
liked (539 👍 / 70 👎)
1,741
favourites (24.0 per 1k visits)
1 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Paint
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

In Proximity · other1,289 · 0.00% win
Trapped In · other1,062 · 0.00% win
This maneuver is gonna cost us 51 years! · other593 · 0.00% win
Relics of the past · collection34 · 0.00% win
Entropy · other22 · 0.00% win
Honour · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 88 % liked25 August 2026 — 89 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3189+1
15 Aug 2026, 14:0888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.