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[EVENT] EVERLAND Official Gate

[EVENT] EVERLAND Official Gate

A Roblox experience owned by PLAYDAPP.

TycoonENtheme parkNCT127 IPwater fun

[EVENT] EVERLAND Official Gate is a tycoon experience created on 2022-06-02. It has accumulated 535,593 lifetime visits and 3,435 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description highlights features such as bumper cars, a wooden coaster, and water fun activities. It also mentions an optimized PC setting and specific event codes for rewards.

Description (written by the developer; not a statement by this register)

____🎈 EVERLAND 🎈____ 🏎️ NCT127 2Baddies Bumper Car Update! 🎢 The world best wooden coaster 'T Express'! 🔫 Shooting Water Fun and Carnival! 👍 1,000 Likes gift! [Optimized for PC] ---------Open Event--------- 😀 Amazon Outfits 🎫 Code : MetaEverland1 ____🎈Season Rank Event 🎈____ 🥇 1~10 Rank rewards!!! Contents: Shooting Water Fun, Capturing Fireflies, Water Fun Carnivals ❗ Only PlayDapp Roblox Group Members who have passed 7 day after joining can get the rewards. ❗ The reward is provided by Group Payout. ❗ https://devforum.roblox.com/t/playdapp-land-patch-note

Last updated by the developer 2 Jul 2024, 23:49 UTC.

0
playing (measured 10 Aug 2026, 21:51 UTC)
535,593
lifetime visits
79%
liked (597 👍 / 160 👎)
3,441
favourites (6.4 per 1k visits)
2 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to EVERLAND · welcome393,137 · 66.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked13 September 2026 — 79 % liked14 October 2026 — 79 % liked14 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 00:0779no change
13 Sept 2026, 22:4779no change
14 Aug 2026, 20:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.