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[🦸‍♂️] Super Hero Race Clicker

[🦸‍♂️] Super Hero Race Clicker

A Roblox experience owned by Era Games.

Clicker & idleENclickersuperheroidle

[🦸‍♂️] Super Hero Race Clicker is a clicker-idle experience created on 2022-06-02. The game has accumulated 38,173,870 lifetime visits and 37,645 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to SHRC Be a Superhero How To Play: - Click before the race to go faster ⚡ - Buy Heroes to get faster 🏃‍♂️ - More Gems give more clicking power - Reach the END of the levels 🎌 Like and favorite if you enjoyed our project 👍 Me and my Brother tried a challenge to make this game in 2 weeks! Updates took longer ofcourse 😅 Use code: "20kboost" 40K likes for the next reward! 🎁Gifts ingame for Playing! Report bugs in our community server below! 🐛

Last updated by the developer 30 May 2026, 15:13 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
38,173,870
lifetime visits
96%
liked (34,797 👍 / 1,529 👎)
37,644
favourites (1.0 per 1k visits)
2 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Accelerator Speed!
599 R$
Anime Aura!
599 R$
Godly Cape!
499 R$
Godly Cloud
399 R$
x2 Accelerator Speed!
350 R$
Yellow Stone!
249 R$
x3 Gems!
229 R$
Autoclick!
210 R$
Green Stone!
100 R$
Pink Stone!
75 R$
Blue Stone!
75 R$
Red Stone!
75 R$
Orange stone!
49 R$
Hero Storage!
49 R$
Gold Hatch!
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 💥 · welcome13,364,738 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9623 August 2026 — 96 % liked2 September 2026 — 96 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0196no change
23 Aug 2026, 14:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.