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[🍀20x LUCK🍀] Ascender Simulator

[🍀20x LUCK🍀] Ascender Simulator

A Roblox experience owned by NSGS.

SimulatorENsimulatorluck mechanicsprogression

[🍀20x LUCK🍀] Ascender Simulator is a simulator experience created on 2022-06-02. It has recorded 1,944,800 lifetime visits and 11,521 favorites. Currently, zero users are playing. The experience holds a 62% like percentage. The description highlights mechanics including ascension upgrades, luck features, and rebirth systems.

Description (written by the developer; not a statement by this register)

👋 Welcome to Ascender Simulator, ascend ur rarity and be lucky! 🔥 Ascension Upgrades! 🍀Be Lucky! 📙 Ascend ur Rarity! ♻ Rebirth, Prestige, Transcend and Ascend to gain Boosts! 🕗AFK.. 🌐 Premium Benefits: x1.1 Luck, x1.5 Gems and x1.25 Charm Luck 📘 Credits Icon: Raptorrrrr_s [MrRaptor] Everything Else: NoelDevs [ Noel ]

Last updated by the developer 22 Jun 2025, 19:52 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
1,944,800
lifetime visits
62%
liked (6,239 👍 / 3,807 👎)
11,518
favourites (5.9 per 1k visits)
2 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Ascend
2,499 R$
Clone Charms
499 R$
x2 Gems
249 R$
x1.25 Luck Boost
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Ascender Simulator! · welcome709,219 · 0.00% win
x1.25 Luck Boost · other285 · 0.00% win
x2 Gems · other138 · 0.00% win
Charm Cloner · other111 · 0.00% win
Double Ascend · progression41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked3 September 2026 — 62 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:3062no change
14 Aug 2026, 09:4762first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.