Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Business Buildup Tycoon

Business Buildup Tycoon

A Roblox experience owned by Pop! Gaming.

TycoonENtycoonbusiness simulationidle progression

Business Buildup Tycoon is a Roblox experience in the tycoon genre, created on June 2, 2022. The game has accumulated 1,870,122 lifetime visits and 9,594 favorites. Currently, zero users are playing. The experience holds a 69% like percentage. Players engage in business simulation mechanics to grow their enterprise.

Description (written by the developer; not a statement by this register)

💼 In this game, you are a business-person that seeks to grow as much as possible! 📈 Buy workplace stations, servers, and even golden water! These things will help you earn money to buy more things. Start with a free workstation to help start your business journey. 🌟 Unlock all items and weapons to become the ultimate tycoon monopoly!

Last updated by the developer 22 May 2023, 21:32 UTC.

0
playing (measured 10 Aug 2026, 20:35 UTC)
1,870,122
lifetime visits
69%
liked (2,034 👍 / 931 👎)
9,594
favourites (5.1 per 1k visits)
2 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
399 R$
Death Sword
299 R$
Mega Sword
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6914 August 2026 — 69 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:1569no change
14 Aug 2026, 10:0869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.