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[PHYSICS + LAG REDUCTION] Turbulence [FLY PLANES!]

[PHYSICS + LAG REDUCTION] Turbulence [FLY PLANES!]

A Roblox experience owned by Studio CadPo.

SimulatorENmilitary aviationcombat flight simulatorBVR dogfighting

Turbulence [FLY PLANES!] is a simulator experience created on 2022-06-02. The game has accumulated 844,399 lifetime visits and 10,835 favorites. It currently holds a 74% like percentage. Zero players are playing now. The description indicates aerial combat features with specific flight controls and missile locking mechanics.

Description (written by the developer; not a statement by this register)

Aerial fighting game focusing on BVR combat. Fly iconic aircraft such as the F-16 and MiG-29! DISCLAIMER: This game is still a work in progress, so expect bugs and unbalanced flight models. MISSILE LOCKING PROCEDURE: Position a red dot in the center of your mouse (big white circle) and press spacebar until you see a green box over the enemy jet. Position the nose of your aircraft over the green box and wait for it to turn red. Press F to fire a missile. CONTROLS: Increase speed - SHIFT Decrease speed - CTRL Maneuver - W/A/S/D/Q/E Target select - SPACE Fire missile - F (must be locked on) Machine gun - LMB Flare settings - T Switch weapons - X Bail/reset - J Look at nearest target - L Cut engine - P Deploy flares - R First person - V Free camera - C Zoom in/out - RMB Cinematic mode - F2 Open/close help menu - H Tags: Plane, jet, aircraft, fly, flight

Last updated by the developer 2 Oct 2025, 22:26 UTC.

0
playing (measured 11 Aug 2026, 15:32 UTC)
844,399
lifetime visits
74%
liked (2,503 👍 / 867 👎)
10,835
favourites (12.8 per 1k visits)
2 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation - 100000
100,000 R$
Donation - 10000
10,000 R$
Donation - 5000
5,000 R$
Donation - 1500
1,500 R$
Donation - 1000
1,000 R$
Donation - 500
500 R$
Donation - 100
100 R$
Donation - 10
10 R$
Donation - 5
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0074no change
14 Aug 2026, 16:5374first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.