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+1 Jump Every Second 🚀

+1 Jump Every Second 🚀

A Roblox experience owned by lol experiences.

ObbyENTower ClimbingIncremental ProgressionParkour

Description (written by the developer; not a statement by this register)

👍 NEW UPDATE AT 5,000 LIKES! 🏆 Welcome to +1 Jump Every Second ⭐ Every Second You Get +1 Jump Power! Get to the top of the Tower and get more Wins! 💾 Automatic Save! Favorite the game so you can remember to play again later. ✅ Join the group, 👍 Like the game and ⭐️ Favorite the game for a FREE 🚀+1 Jump Boost! 🎁 Premium Players Benefits: 🚀+2 Jump Boost + ⚡️5 Speed Boost! 😊 Thanks For Playing! Tags: Epic, Jump, Tower, Obby, Simulator, Parkour, Fun, Tycoon, Fly, Colorful, Super, Speed, Race, Victory, Win, Faster, Platformer, Clicker, Pets, Xmas, Friends, Gifts, Color, Rainbow, Fun, Super

Last updated by the developer 18 Oct 2024, 12:57 UTC.

0
playing (measured 11 Aug 2026, 11:17 UTC)
32,594
lifetime visits
99%
liked (1,033 👍 / 9 👎)
3,857
favourites (118.3 per 1k visits)
2 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
4,000 R$
Rainbow Carpet
548 R$
Grapple Hook
443 R$
Hoverboard
298 R$
+4 Pet Equip
284 R$
x2 Wins
248 R$
Jetpack
247 R$
+10 Pet Slots
198 R$
Golden Boombox
143 R$
Gravity Coil
127 R$
Speed Coil
127 R$
Triple Hatch
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome20,824 · 0.00% win
Rainbow Tower Completed! · progression10,168 · 0.00% win
Candy Tower Completed! · progression6,013 · 0.00% win
Hell Tower Completed! · progression4,418 · 0.00% win
Illumina Tower Completed! · progression3,310 · 0.00% win
Bombastic Tower Completed! · progression2,208 · 0.00% win
Christmas Tower Completed! · progression1,114 · 0.00% win
Void Tower Completed! · progression212 · 0.00% win
Gold Tower Completed! · progression93 · 0.00% win
Beach Tower Completed! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9916 August 2026 — 99 % liked15 October 2026 — 99 % liked16 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 04:4699no change
16 Aug 2026, 03:3199first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.