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Museum Tycoon⚡

Museum Tycoon⚡

A Roblox experience owned by Zoomy Studios.

TycoonENMuseum of ScienceTycoonSTEM Education

Museum Tycoon⚡ is a tycoon experience created on 2022-06-03. It records 108 concurrent players, 33,802,985 lifetime visits, a 90% like percentage, and 164,291 favorites.

Description (written by the developer; not a statement by this register)

⚡ Our biggest update ever is here! 💡 Theater of Electricity Exhibit 🧮 Mathematica Exhibit 🔬 Van De Graaff Generator Interactive 🎮 Timeline Minigame 👋Welcome to Museum Tycoon with the Museum of Science! You’ve visited museums. Now you get to build one. 🏛️ Explore two full floors of the real-life Museum of Science's Blue Wing and shape your own museum — filled with exhibits that spark curiosity and reward discovery. 🦖Unlock new exhibits to increase your income! 🤑Collect money from kiosks inside your museum! 🚗Purchase cars to explore the map and other players' museums! Build and explore: • Colossal Fossil🦖 • Exploring AI🤖 • Arctic Adventure❄️ • Gaia Globe🌍 • Virtual educators and STEM minigames🎓 🌟💰Your tycoon earns money while you're away! Join back to collect your money! 🤗Join our group and favorite the game for updates on Musem Tycoon!⭐️ https://www.roblox.com/groups/5275634

Last updated by the developer 15 Aug 2026, 12:23 UTC.

38
playing (measured 21 Aug 2026, 20:54 UTC)
33,874,463
lifetime visits
90%
liked (58,125 👍 / 6,139 👎)
167,696
favourites (5.0 per 1k visits)
3 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

381067210 August 2026 — 106 players21 August 2026 — 38 players10 August 202621 August 2026
2 measurements spanning 11 days, net -68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–116 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5438-68
10 Aug 2026, 14:49106first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

T-Rex Exhibit
699 R$
Super Cars
499 R$
x2 Cash
399 R$
VIP
399 R$
Auto Collect Cash
299 R$
Fly
199 R$
Super Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome15,305,142 · 100.0% win
100% · progression76,549 · 0.00% win
Rebirth · progression31,390 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9021 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked21 August 20261 November 2026
9 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:3590no change
22 Oct 2026, 15:3290no change
12 Oct 2026, 15:3190no change
2 Oct 2026, 15:3090no change
22 Sept 2026, 15:2390no change
12 Sept 2026, 15:2190no change
2 Sept 2026, 15:1990no change
23 Aug 2026, 15:0690no change
21 Aug 2026, 20:5490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.