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[alpha] Baubles

[alpha] Baubles

A Roblox experience owned by Tomaero Entertainment.

Social & hangoutENhome customizationsocial hangoutminigames

Description (written by the developer; not a statement by this register)

[this game is not complete, nothing is final. this is an open alpha test representing a heavily unfinished game] [it is recommended you play at 8 or 9 graphics. 10 graphics has ugly ssao and lower graphics have low render distances!] Baubles is a game about home ownership/hoarding stuff and hanging out with friends. Customize your home, buy cool hats, order boxes with random stuff, play laser tag, water the flowers, hit people with gavels, or even speak to sick, green children! certain things can be interacted with- television? click on it (or just use a remote)! trinkets? click while holding some of them! cool stuff can happen! holding a laser tag gun? Intuit the mechanics noob

Last updated by the developer 25 Jul 2026, 17:31 UTC.

0
playing (measured 11 Aug 2026, 12:04 UTC)
21,918
lifetime visits
92%
liked (141 👍 / 13 👎)
210
favourites (9.6 per 1k visits)
3 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Progeny · other138 · 0.00% win
Cassette Initiation · other74 · 0.00% win
sorry to hear that · other65 · 0.00% win
Polybaublia · other56 · 0.00% win
Circlebound · other53 · 0.00% win
Hello Globule · welcome51 · 100.0% win
Wizardry · other4 · 0.00% win
Ringmaster · other4 · 0.00% win
Hot Topic · other2 · 0.00% win
Boxed · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:0492no change
16 Aug 2026, 08:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.