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[Alpha] Most Difficult OBBY

[Alpha] Most Difficult OBBY

A Roblox experience owned by NotRobloxGroup.

ObbyENhardcorestageschallenge

Description (written by the developer; not a statement by this register)

Going to the most challenging obstacle probably ever exist in roblox and make it to the top like no average roblox player can do, and prove to everyone that you are one of the greatest obby player in roblox. Don't forget to like the game and you can Donate to the game as a Support for the game creator. Current Stages: 20

Last updated by the developer 7 Aug 2022, 04:18 UTC.

0
playing (measured 15 Aug 2026, 20:01 UTC)
2,560
lifetime visits
70%
liked (16 👍 / 7 👎)
18
favourites (7.0 per 1k visits)
3 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 20:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 500(2)
500 R$
Donate 50
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome915 · 0.00% win
Reach Stage 5 · progression91 · 0.00% win
100 Deaths · progression89 · 0.00% win
Meet the Owner · other38 · 0.00% win
Reach Stage 10 · progression23 · 0.00% win
300 Deaths · progression17 · 0.00% win
Reach Stage 15 · progression12 · 0.00% win
500 Deaths · progression7 · 0.00% win
Reach Stage 20 · progression7 · 0.00% win
1000 Deaths · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.