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Karlštejn

Karlštejn

A Roblox experience owned by Czechoslovakiαn Army.

ShooterENWW2CzechoslovakiaFortress Defense

Description (written by the developer; not a statement by this register)

Karlštejn In a rural town lay Karlštejn castle. Surrounded by life before the war, seen was the remnants of life at peace. As German forces are pushing through Czechoslovakia, the Czechoslovak Army rushed to defending Karlštejn, surrounding it with fortifications and transforming the medieval castle into a fortress for modern war. Fierce battles emerge as German and Czechoslovak forces fight in a heavy and tense battle. Will you fight for democracy and self determination, or will you fight for the Invaders? 📣 UPVOTE OUR GAME TO SUPPORT NEW UPDATES! 🎖️GROUP = https://www.roblox.com/groups/14826609/Czechoslovaki-n-Army#!/about MORE GAME-PASSES = https://www.roblox.com/games/9637373331/Czechoslovak-Gamepasses#!/store 🛠️Credits to MoveThisWay, KristianCoffe, and DerpyRosegaard. Tags WW2, War, Warfare, Czechoslovakia, Czechoslovak, Tank, Guns

Last updated by the developer 30 Jul 2026, 22:12 UTC.

0
playing (measured 11 Aug 2026, 22:50 UTC)
8,043
lifetime visits
71%
liked (49 👍 / 20 👎)
57
favourites (7.1 per 1k visits)
3 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MG34
1,000 R$
Gramophone
150 R$
Sten Mk. II
100 R$
Binoculars
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,138 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7117 August 2026 — 71 % liked27 August 2026 — 71 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:0271no change
17 Aug 2026, 14:0071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.