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Swordening

Swordening

A Roblox experience owned by Free Hashbrowns.

Fighting & PvPENtime-stealing mechanicPvP combatleaderboards

Description (written by the developer; not a statement by this register)

Reimagined sword fighting game where you steal other players time. F - Block Kills steal 90% time. Resetting inside the safe zone won't result in time loss. Resetting outside the safe zone while in combat (red crossed swords) will remove 90% of your time. Resetting outside the safe zone while not in combat will only remove 10% of your time but won't take away more than 300 seconds. Don't expect any updates Latest update: -Leaderboards should be working now (hopefully)

Last updated by the developer 29 Sept 2025, 11:06 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
55,924
lifetime visits
65%
liked (158 👍 / 84 👎)
315
favourites (5.6 per 1k visits)
3 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

656665.515 August 2026 — 66 % liked4 September 2026 — 66 % liked24 September 2026 — 65 % liked15 August 202624 September 2026
3 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 22:1865-1
4 Sept 2026, 18:3166no change
15 Aug 2026, 16:4766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.