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Survive Shrek in the Backrooms

Survive Shrek in the Backrooms

A Roblox experience owned by Radiant's Crew.

HorrorENbackroomshorrorescape

Survive Shrek in the Backrooms is a horror experience created on 2022-06-03. The game has accumulated 3,025,916 lifetime visits and holds 2,996 favorites. Currently, two users are playing. The title maintains a 71% like percentage. Players search for keys to escape while avoiding entities within various maps.

Description (written by the developer; not a statement by this register)

⭐ Enjoy the game? Be sure to leave a like and favorite! Welcome to Survive Shrek in the Backrooms! Search around for keys in different maps to help you escape while also avoiding a variety of entities! Check the 'Update Log' below for a list of all the new additions and changes each update. 💎 Premium players get a SPEED COIL in-game! 📋 Update Log [3/4] • 🔑 Added a new GAMEPASS! Reveals the location of all keys around the map. + Minor fixes and improvements! 🎮 Game made by R4d1ant. Special thanks to Vix_0n and WaffleCakeRB!

Last updated by the developer 9 Apr 2026, 21:31 UTC.

2
playing (measured 10 Aug 2026, 22:21 UTC)
3,025,916
lifetime visits
72%
liked (255 👍 / 101 👎)
3,008
favourites (1.0 per 1k visits)
3 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:219first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reveal Key Spawns
499 R$
Bazooka
299 R$
Golden Key
299 R$
Gray Key
89 R$
Cyan Key
49 R$
Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,681,396 · 68.6% win
The Backrooms · other1,655,377 · 68.6% win
The Backrooms (?) · other621,335 · 38.1% win
Suburbs · other616,249 · 34.3% win
Store · other581,052 · 34.3% win
Warehouse · other466,828 · 34.3% win
Boombox · other306,106 · 3.8% win
Sewers · progression67,963 · 0.00% win
Poolrooms · other63,449 · 3.8% win
You Beat the Game! · progression3,216 · 0.00% win
You Met the Owner! · social166 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.514 August 2026 — 71 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:5072no change
24 Aug 2026, 05:4972+1
14 Aug 2026, 05:4871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.