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Scan_Test.DEMO

Scan_Test.DEMO

A Roblox experience owned by 360 Studio.

SimulatorENsimulationtechnologydemo

Scan_Test.DEMO is a simulator experience created on 2022-06-03. It has accumulated 6,041,021 lifetime visits and 180,433 favorites. The experience holds a 95% like percentage. Currently, one user is playing the game. The description notes inspiration from a Garry's Mod workshop addon and credits specific developers for programming, narrative, design, and art roles across demo versions.

Description (written by the developer; not a statement by this register)

*** EPILEPSY WARNING *** A short demo showcasing the bright future of LIDAR technology. Inspired by the Garry's Mod workshop addon "LIDAR." demo 2.0 and above https://www.roblox.com/users/74588529/profile - programming https://www.roblox.com/users/305914885/profile - narrative, programming https://www.roblox.com/users/72490169/profile - design, art demo 1.0 https://www.roblox.com/users/1418691708/profile - design, programming https://www.roblox.com/users/18403061/profile - design, map https://www.roblox.com/users/72490169/profile - design, art

Last updated by the developer 6 Aug 2025, 23:10 UTC.

1
playing (measured 10 Aug 2026, 17:38 UTC)
6,041,021
lifetime visits
95%
liked (70,844 👍 / 3,405 👎)
179,953
favourites (29.8 per 1k visits)
3 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:382first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Experience · welcome3,131,235 · 96.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked2 November 2026 — 95 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:1595no change
23 Oct 2026, 00:0895no change
13 Oct 2026, 00:0795no change
3 Oct 2026, 00:0695no change
23 Sept 2026, 00:0695no change
13 Sept 2026, 00:0595no change
3 Sept 2026, 00:0595no change
24 Aug 2026, 00:0495no change
14 Aug 2026, 00:0395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.