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World of Sorcery [Alpha]

World of Sorcery [Alpha]

A Roblox experience owned by World of Sorcery.

RoleplayENHarry PotterMagic SchoolRoleplay

World of Sorcery [Alpha] is a roleplay experience created on 2022-06-04. It has recorded 18,493,432 lifetime visits and 159,274 favorites. Currently, 117 users are playing. The game holds a 94% like percentage. These metrics reflect its engagement within the Roblox platform as of the latest data index update.

Description (written by the developer; not a statement by this register)

This is a graphically demanding game that is made for high-end systems! Adjust your settings if you experience poor performance. 📚If you are lost, read the guide to learn about the game. Open it by clicking the book icon on the bottom right of your screen. FEATURES - Explore a vast, open magical school with seamlessly interconnected interiors - Find secrets and learn new spells - Attend classes, level up, grow in power - Character creation - Make new friends and duel with other students - Fly a broom & play Quidditch! - Ride the Magic Express - Dynamic weather and seasons - Roleplay! PC Key binds: - Shift to sprint - B to walk - K for cinematic mode. This game is under development and is currently in an ALPHA state. If you enjoyed this game, consider leaving a like and favoriting so more people can see it! Tags: harry potter, magic, wizard, witch, wizards, hogwarts, school of witchcraft and wizardry, roleplay, rpg, hp

Last updated by the developer 10 Jul 2026, 01:39 UTC.

96
playing (measured 21 Aug 2026, 21:50 UTC)
18,545,512
lifetime visits
94%
liked (33,948 👍 / 2,274 👎)
160,025
favourites (8.6 per 1k visits)
4 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9611410510 August 2026 — 99 players21 August 2026 — 114 players21 August 2026 — 96 players10 August 202621 August 2026
3 measurements spanning 11 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5096-18
21 Aug 2026, 20:54114+15
10 Aug 2026, 16:0599first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
650 R$
Dark Wands Pack
450 R$
Lycanthropy
400 R$
Unsupported Flight
400 R$
Elegant Wands Pack
380 R$
Double XP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Magic Begins · welcome3,620,849 · 0.00% win
First Day · welcome2,315,253 · 66.7% win
Adept Learner · other915,044 · 19.4% win
In Flight! · other579,670 · 19.9% win
Hmm... where to put you? · other357,432 · 0.00% win
All Aboard! · welcome329,035 · 7.6% win
You Can Almost Feel His Presence · other187,676 · 4.1% win
Culinary Inclination · other171,238 · 1.8% win
Heir of Serpents · other87,257 · 4.0% win
In Need · other78,846 · 1.3% win
Crone's Secret · secret72,292 · 1.0% win
Most Hygienic · other71,618 · 0.40% win
A Few Splinters · other41,614 · 0.80% win
Infected · other4,071 · 0.30% win
Demonstrating Potential · other3,199 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
4 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0294no change
21 Aug 2026, 21:5094no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 17:0194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

world-of-sorcery.fandom.com1 active editors · 759 edits
43 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.