Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[⚡] Raise A Sonic

[⚡] Raise A Sonic

A Roblox experience owned by Sonic Studioss.

SimulatorENSonic the HedgehogPet RaisingCustomization

[⚡] Raise A Sonic is a simulator experience created on 2022-06-04. The game has accumulated 12,374,171 lifetime visits and 39,534 favorites. It currently has 0 players online. The experience holds a 79% like percentage. The genre is classified as a simulator.

Description (written by the developer; not a statement by this register)

⚡ - Raise a Sonic is a Unique Roblox Simulator, that allows you to express your creations on raising your own Sonic, by customizing it's special strengths or accessoirs! 🎯 - Fight other Sonics, customize your sonic or level it up, by working it out or buying special gamepasses! 💾 - Game saves automatically ❤️ - Inspired by Raise A Floppa Tags: Simulator, Raise A Floppa, floppa, sonic, raise a sonic, raise a, sonic exe

Last updated by the developer 20 Oct 2025, 06:37 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
12,374,171
lifetime visits
79%
liked (11,849 👍 / 3,222 👎)
39,473
favourites (3.2 per 1k visits)
4 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Clicker
799 R$
Double Rebirths
499 R$
Double Rings
299 R$
Golden Clicker
249 R$
Super Sonic Skin
199 R$
Double Rent
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Scoop Time · other2,309,336 · 100.0% win
A Familiar Face · other2,192,905 · 100.0% win
Food Food Food · other1,795,388 · 100.0% win
The Outdoors · other1,745,800 · 66.7% win
Sonic Died · other1,514,134 · 0.00% win
Dirty Work · other614,772 · 66.7% win
One Million Rings · collection464,336 · 66.7% win
??? · other447,412 · 66.7% win
Rebirth · progression257,439 · 66.7% win
One Billion Rings · collection197,176 · 0.00% win
10 Rebirths · progression9,696 · 0.00% win
Bad Ending · progression5,063 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked22 September 2026 — 79 % liked22 October 2026 — 79 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:2079no change
22 Sept 2026, 19:0679no change
13 Aug 2026, 18:5379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.