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[BALANCE UPDATE] Anime Ultimate Battlegrounds

[BALANCE UPDATE] Anime Ultimate Battlegrounds

A Roblox experience owned by Abridged Studios.

Fighting & PvPENanimebattlegroundscombo fighting

[BALANCE UPDATE] Anime Ultimate Battlegrounds is a fighting-pvp experience created on 2022-06-05. The title has accumulated 10,972,568 lifetime visits and 49,757 favorites. Currently, zero players are active. The experience holds a 77% like percentage. It supports PC, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

Next code at 25k Likes! Visit the social links for codes! Welcome to Anime Ultimate Battlegrounds! An anime battlegrounds game where you clash with other players to stand at the top! Pick your favorite anime character and conquer the battlefield! The game is available on PC 🖥️ , Console 🎮 and Mobile📱 This game is in its early stages. Therefore , any bug reports would be greatly appreciated! Note : Some characters may be incomplete [[ CONTROLS ]] Shift : Sprint Control : Shiftlock Mouse click : Basic Attack MouseClick + Space : Aerial Attack Dash : Q Awakening : G Block/Perfect Block : F Emote : Hold T Evasive : Press R when your evasive bar is filled 1,2,3,4 : Are special moves for each character Combine special moves , aerial combos and devastating strikes to discover new combos! Note : Game was previously known as Aniverse Battlegrounds

Last updated by the developer 26 Jul 2026, 07:45 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
10,972,568
lifetime visits
77%
liked (20,803 👍 / 6,093 👎)
49,748
favourites (4.5 per 1k visits)
5 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
399 R$
2x Voting
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Tester · other2,235 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3977no change
13 Aug 2026, 19:3877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.