[BALANCE UPDATE] Anime Ultimate Battlegrounds
A Roblox experience owned by Abridged Studios.
Fighting & PvPENanimebattlegroundscombo fighting
[BALANCE UPDATE] Anime Ultimate Battlegrounds is a fighting-pvp experience created on 2022-06-05. The title has accumulated 10,972,568 lifetime visits and 49,757 favorites. Currently, zero players are active. The experience holds a 77% like percentage. It supports PC, console, and mobile platforms.
Description (written by the developer; not a statement by this register)
Next code at 25k Likes! Visit the social links for codes! Welcome to Anime Ultimate Battlegrounds! An anime battlegrounds game where you clash with other players to stand at the top! Pick your favorite anime character and conquer the battlefield! The game is available on PC 🖥️ , Console 🎮 and Mobile📱 This game is in its early stages. Therefore , any bug reports would be greatly appreciated! Note : Some characters may be incomplete [[ CONTROLS ]] Shift : Sprint Control : Shiftlock Mouse click : Basic Attack MouseClick + Space : Aerial Attack Dash : Q Awakening : G Block/Perfect Block : F Emote : Hold T Evasive : Press R when your evasive bar is filled 1,2,3,4 : Are special moves for each character Combine special moves , aerial combos and devastating strikes to discover new combos! Note : Game was previously known as Aniverse Battlegrounds
Last updated by the developer 26 Jul 2026, 07:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 19:39 | 77 | no change |
| 13 Aug 2026, 19:38 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.