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SCP : SITE 25 [RP-EN] [V2]

SCP : SITE 25 [RP-EN] [V2]

A Roblox experience owned by Algamy Studios [FR].

RoleplayENSCP FoundationRoleplayHorror

Description (written by the developer; not a statement by this register)

📡 • Welcome to Site-25, a place of mystery and dedication, nestled in the heart of the French mountains at [CLASSIFIE]. Here, our primary mission is to secure, study and confine anomalies that defy the laws of reality. 👤 • Join us in the role that inspires you the most and immerse yourself in the Foundation's captivating universe. Whether you're a fearless researcher, field agent, or test subject, each step forward brings you closer to discovering and unlocking new privileged positions within our organization. 🧱 • Please note that the game is still in development. Although our teams are dedicated to providing an impeccable experience, a few technical bugs might come up along the way. Your patience and feedback are valuable to help us refine the experience.

Last updated by the developer 2 May 2026, 10:01 UTC.

0
playing (measured 13 Aug 2026, 05:38 UTC)
2,162
lifetime visits
83%
liked (24 👍 / 5 👎)
32
favourites (14.8 per 1k visits)
5 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SCP] 049
500 R$
V.I.P
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to [SITE 25] · welcome135 · 0.00% win
[SITE 25] Version 1.0.0 · welcome33 · 0.00% win
[SITE 25] Version 2.0.0 · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.