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Karate Kick Simulator [Update 7 - Diwali Event]

Karate Kick Simulator [Update 7 - Diwali Event]

A Roblox experience owned by The Karate Legends.

SimulatorENcombatupgradeevent

Karate Kick Simulator [Update 7 - Diwali Event] is a simulator experience created on 2022-06-05. The game has accumulated 2,397,249 lifetime visits and 9,646 favorites. Currently, zero users are playing. The experience holds a 79% like percentage.

Description (written by the developer; not a statement by this register)

🥋 Welcome to Karate Kick Simulator 🥋 KKS is a simulator where you can kick cars, zombies, dragon balls and other stuff. You become more powerful as your level increases and can upgrade your power, range and speed! 🎮HOW TO PLAY🎮 💵 Earn cash 💪 Become the stongest karate legend by kicking more dummies! 👟 Upgrade your speed to become super fast ⭐ Rank up to get even more powerful kicks 🎯 Upgrade your range to kick far away objects 🗺️ Discover new worlds with different enemies and boss level objects! + More check it out now! _____________________________________ 💵 Release code : BESTTEAM 💰500 likes code: 500LIKES 🤑 1500 likes code: 1500LIKES 💖 New code at 3000 likes Join our group Karate Legends for cash codes and more - https://www.roblox.com/groups/15020289/The-Karate-Legends#!/about 👍 Don't forget to favourite & a thumbs up if you enjoyed! ⭐ 🔔 Hit the 'FOLLOW' button to get notified of updates! 🔔

Last updated by the developer 26 Apr 2023, 12:40 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
2,397,249
lifetime visits
79%
liked (1,967 👍 / 511 👎)
9,644
favourites (4.0 per 1k visits)
5 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X Cash
255 R$
2X Cash
85 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Unlocked the City Area · progression344,924 · 0.00% win
Unlocked Medieval Area · progression126,721 · 0.00% win
Unlocked Anime Area · progression15,926 · 0.00% win
Unlocked the Apocalypse Area · progression4,276 · 0.00% win
Unlocked the Cyber City Area · progression1,629 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:5179no change
14 Aug 2026, 07:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.