Karate Kick Simulator [Update 7 - Diwali Event]
A Roblox experience owned by The Karate Legends.
SimulatorENcombatupgradeevent
Karate Kick Simulator [Update 7 - Diwali Event] is a simulator experience created on 2022-06-05. The game has accumulated 2,397,249 lifetime visits and 9,646 favorites. Currently, zero users are playing. The experience holds a 79% like percentage.
Description (written by the developer; not a statement by this register)
🥋 Welcome to Karate Kick Simulator 🥋 KKS is a simulator where you can kick cars, zombies, dragon balls and other stuff. You become more powerful as your level increases and can upgrade your power, range and speed! 🎮HOW TO PLAY🎮 💵 Earn cash 💪 Become the stongest karate legend by kicking more dummies! 👟 Upgrade your speed to become super fast ⭐ Rank up to get even more powerful kicks 🎯 Upgrade your range to kick far away objects 🗺️ Discover new worlds with different enemies and boss level objects! + More check it out now! _____________________________________ 💵 Release code : BESTTEAM 💰500 likes code: 500LIKES 🤑 1500 likes code: 1500LIKES 💖 New code at 3000 likes Join our group Karate Legends for cash codes and more - https://www.roblox.com/groups/15020289/The-Karate-Legends#!/about 👍 Don't forget to favourite & a thumbs up if you enjoyed! ⭐ 🔔 Hit the 'FOLLOW' button to get notified of updates! 🔔
Last updated by the developer 26 Apr 2023, 12:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 07:51 | 79 | no change |
| 14 Aug 2026, 07:50 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.