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Dead Dog Simulator 2

Dead Dog Simulator 2

A Roblox experience owned by whit!.

SimulatorENsimulatorcollectathonsequel

Description (written by the developer; not a statement by this register)

The sequel to the critically aclaimed Dead Dog Simulator! Embark on a dead dog adventure, and find all of the dead dogs to meet god. Big thanks to: bafface123, creator of DDS2 OST, Builder, Story Writer Peeblar, Modeler Join the whit! group and coms for updates, and help with badges if your lucky!

Last updated by the developer 9 Aug 2026, 04:22 UTC.

0
playing (measured 14 Aug 2026, 12:03 UTC)
4,027
lifetime visits
88%
liked (66 👍 / 9 👎)
154
favourites (38.2 per 1k visits)
5 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

#1! · collection1,690 · 100.0% win
blue guy · other1,180 · 66.7% win
20211031120810_1 · secret1,154 · 100.0% win
3 · other1,026 · 66.7% win
mantree · other984 · 100.0% win
trol · secret790 · 66.7% win
! · secret451 · 66.7% win
what's that smell? · collection88 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.518 August 2026 — 87 % liked7 September 2026 — 88 % liked17 September 2026 — 88 % liked7 October 2026 — 88 % liked27 October 2026 — 88 % liked18 August 202627 October 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 07:3288no change
7 Oct 2026, 07:2188no change
17 Sept 2026, 03:4888no change
7 Sept 2026, 03:4788+1
18 Aug 2026, 03:2187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.