🏈 Football Pro Simulator
A Roblox experience owned by Super Spiral League.
SportsENsportssimulatorrebirth
Football Pro Simulator is a sports experience created on 2022-06-06. It has accumulated 6,092,703 lifetime visits and 16,130 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description mentions codes for cash boosts and new levels in world 2.
Description (written by the developer; not a statement by this register)
An Infinite Canvas game! Join our group here: https://www.roblox.com/groups/10742963/Infinite-C 🔥 Code “WORLD2” for $10k🔥 🔥“TY4THELIKES” for 15m cash boost 🔥 🔥 New code at 3K likes! 🔥 HOLD Q OR HOLD THE MIDDLE BUTTON FOR MORE POWER! AFTER 1 SECOND, PRESS Q OR CLICK THE MIDDLE BUTTON TO CANCEL! 🏈 Throw your ball to gain money! 🗝️ Open chests to unlock new Footballs! ⭐ Rebirth to get more income and free boosts! 🍭 NEW LEVELS 🍫 🚨 Satisfy your sweet tooth with 3 new levels in world 2 🏈 Check out the latest ball chests there as well 💰 We lowered the cost of world 2 to help you enjoy! 📌 Join our group for codes & updates! Infinite Canvas is a publisher and developer for games across Roblox and other UGC platforms. We partner with Roblox developers to develop, scale, refine, market, and monetize their games. Reach out to InfiniteCanvas (https://www.roblox.com/users/3794671501/profile) if you'd like to learn more!
Last updated by the developer 26 Apr 2023, 12:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.