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+1 Jump Every Second

+1 Jump Every Second

A Roblox experience owned by The Secret Games Project.

ObbyENtower-climbingidle-growth

+1 Jump Every Second is an obby experience created on 2022-06-06. It has accumulated 200,053,569 lifetime visits and 3,444,834 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description highlights daily updates, progress saving, and premium jump power bonuses.

Description (written by the developer; not a statement by this register)

Welcome to +1 Jump Every Second 🚀 NEW UPDATES DAILY! 🏆 Climb the Towers, Gain Wins, Unlock New Worlds and more! 💾 PROGRESS SAVES! Favorite the game so you can remember to play again later. 🔓 PREMIUM PLAYERS GET +2 JUMP POWER EVERY SECOND ⚠️ LAGGING OR CRASHING? MAKE A FREE VIP SERVER! 💥 Thanks for playing! Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, rainbow tower, +1 every second

Last updated by the developer 24 May 2026, 15:05 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
200,053,569
lifetime visits
80%
liked (60,095 👍 / 14,886 👎)
3,444,553
favourites (17.2 per 1k visits)
6 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
799 R$
2x Jump
398 R$
Pet Doge
299 R$
Grapple Hook
299 R$
Hoverboard
299 R$
Double Jump
298 R$
2x Speed
298 R$
Double Pet Stats
298 R$
VIP Tower
198 R$
Star [Back Accessory]
149 R$
Pastel Trail
149 R$
Rainbow Trail
149 R$
White Bear [Back Accessory]
149 R$
Triple Hatch
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome95,645,416 · 9.5% win
Zone 1 · progression43,095,161 · 19.0% win
Zone 2 · progression12,720,957 · 38.1% win
Zone 3 · progression7,595,196 · 19.0% win
Zone 4 · progression3,988,760 · 0.00% win
Zone 5 · progression3,081,329 · 0.00% win
Zone 6 · progression1,066,672 · 9.5% win
Zone 7 · progression368,987 · 0.00% win
Zone 8 · progression109,873 · 0.00% win
1 Rebirth · progression102,571 · 19.0% win
Zone 9 · progression81,097 · 0.00% win
3 Rebirths · progression4,769 · 0.00% win
10 Rebirths · progression437 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4580no change
23 Aug 2026, 12:3780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.