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Nobody [HORROR]

Nobody [HORROR]

A Roblox experience owned by Snowflake Labs.

HorrorENescape roomhorrorsingle player

Description (written by the developer; not a statement by this register)

One day in your life you are kidnapped and when you wake up you find yourself in a house. To get out of the house, you collect the keys and try to find the exit. The exit is always very close... 🗝️ Pay attention to the clues and finish the game. 🎮 Play solo or with friends. ⚠️The game is being developed by a single person. Please report any bugs you find by creating a forum post in our Roblox group. 🧨Will you survive the dark man?

Last updated by the developer 13 Jul 2026, 20:23 UTC.

0
playing (measured 11 Aug 2026, 04:52 UTC)
37,423
lifetime visits
22%
liked (66 👍 / 236 👎)
3,633
favourites (97.1 per 1k visits)
6 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bandage
99 R$
Run Faster
59 R$
Better Flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome29,344 · 0.00% win
House?! · other983 · 0.00% win
Cookie · other428 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2216 August 2026 — 22 % liked26 August 2026 — 22 % liked5 September 2026 — 22 % liked25 September 2026 — 22 % liked5 October 2026 — 22 % liked4 November 2026 — 22 % liked16 August 20264 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–23 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 03:0122no change
5 Oct 2026, 02:5222no change
25 Sept 2026, 02:5122no change
5 Sept 2026, 02:0222no change
26 Aug 2026, 02:0122no change
16 Aug 2026, 02:0022first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.