Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[MADNESS DAY UPD] Madness Combat RP 'SIN'

[MADNESS DAY UPD] Madness Combat RP 'SIN'

A Roblox experience owned by Madness Combat RP 'SIN' Group.

RoleplayENMadness CombatRoleplayCube Physics

Description (written by the developer; not a statement by this register)

In a world where nothing makes sense. A world with no remorse, no regret, no reason. There is only one constant. Madness. SOMEWHERE IN NEVADA yes we are the one that uses cubes ( Formerly "Madness Combat RP" by 307964. ) main server is linked in the group btw

Last updated by the developer 8 Aug 2026, 00:36 UTC.

0
playing (measured 11 Aug 2026, 06:19 UTC)
25,311
lifetime visits
94%
liked (175 👍 / 11 👎)
570
favourites (22.5 per 1k visits)
7 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

proto donation
30 R$
donation if you want to support the game i guess
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Badge · other6,639 · 0.00% win
Madness Day (Placeholder Icon) · other2,375 · 100.0% win
SCRAPED AND DESTROYED · other255 · 0.00% win
Pick up that can. · other95 · 0.00% win
met a dev · social24 · 0.00% win
There was darkness. · secret1 · 0.00% win
FATE · other0 · 0.00% win
Breaking Badge · other0 · 0.00% win
ACCEPTANCE · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9416 August 2026 — 94 % liked26 August 2026 — 94 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:2394no change
16 Aug 2026, 06:2194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.