(LEGACY VERSION) traffic cone
A Roblox experience owned by traffic cone (the real one).
Description (written by the developer; not a statement by this register)
migrated game https://www.roblox.com/games/71626694351254 a collaborative badge finding game by GC12, Allied, and GamesGotRow3n about exploration and puzzles controls/important info below shift to sprint badges have hints attached to them in () for any codes you say in chat put /e before the code most music from soup0.9 list of all music used soup09 - don04, used in ("traffic cone", "the trinity temple", "inversion", "Θ", "punishment.remnant", "punishment.cow.cult", "broken_under_null") soup09 - wind, used in ("purgatory") soup09 - tar 03, used in ("missing", "Φ") soup09 - tar01, used in ("catacombs", "ß") soup09 - rua02, used in ("the hallow", "choices") soup09 - rua03, used in ("interspace_2") Clair de Lune, used in ("null_farlands", "interspace_1") winds.wav - Allied, used in ("null_winds") abyss.wav - Allied, used in ("null_abyss")
Last updated by the developer 19 Aug 2026, 02:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Oct 2026, 21:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.