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πŸŽ‚ Deluxe Fantasia

πŸŽ‚ Deluxe Fantasia

A Roblox experience owned by Fantasia Production.

RacingENfantasymagicleveling

Description (written by the developer; not a statement by this register)

[ UPDATE 4.5 ] Level Cap : 600 [ Important Info ] - There are 15(+1) Magics In-Game - You can select your skill style when you enter and game ( Sword or Magic ) and you can change your skill style anytime that you join the game - You can get your first class when your level is above 50 - There are 3 Currencies in-game ( Coin , Fair Stone , Cosmic Crystal ) - There are 6 Rarities in-game ( common , uncommon , epic , mythic , cosmic and Deluxe ) [ Hotkey ] - Sprint : Double W - Dash : Q - Block : R - Class Skill : T - Sky Jump : Double Spacebar ( Not For Starter ) - Enhancement : H ( Not For Starter ) - Teleport : G ( Not For Starter ) [ Developer ] - darth0hm ( Scripter ) - thee10010 ( Modeler , Animator ) - DarkSolutionz ( Designer ) - smeat15 ( Builder ) - wakvy13 ( Builder ) [ Contributors ] - deko012345 - shadowninja4086

Last updated by the developer 31 Aug 2025, 10:17 UTC.

0
playing (measured 11 Aug 2026, 20:01 UTC)
35,326
lifetime visits
84%
liked (90 πŸ‘ / 17 πŸ‘Ž)
178
favourites (5.0 per 1k visits)
7 June 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Fruit Notifier
550 R$
Hellfire Blade
500 R$
Drop Chance x2
400 R$
Special Boat
400 R$
Mastery x2
400 R$
Cash x2
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Xmas Event Β· other22 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.