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[VOICE CHAT] Impossible Squid Game! [Glass Bridge]

[VOICE CHAT] Impossible Squid Game! [Glass Bridge]

A Roblox experience owned by Impossible Bridge Studios.

ObbyENObbyParkourEasy

[VOICE CHAT] Impossible Squid Game! [Glass Bridge] is an obby experience created on 2022-06-08. The game has accumulated 19,040,802 lifetime visits and 36,950 favorites. Currently, zero users are playing. The experience holds a 73% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

👍 LIKE THE GAME FOR UPDATE👍 🌈 Welcome to 0.01% Fail Obby, Can you make it to the end? 😊 Tags: Obby, Fail Obby, 1% win, Parkour, Fun, Easy, Easy Obby, Fun Obby, Parkour Obby, Cotton, Cotton Obby, Obstacle Course, Rainbow, Colorful, Easy, Easy Obby, Platformer Obby

Last updated by the developer 14 Mar 2026, 21:10 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
19,040,802
lifetime visits
73%
liked (18,369 👍 / 6,738 👎)
36,948
favourites (1.9 per 1k visits)
8 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet [SUPER OP]
748 R$
Flying Cloud [SUPER OP]
548 R$
Laser Gun [90% OFF 😎]
399 R$
Boombox
399 R$
Sword
299 R$
Vip
248 R$
Gravity Coil [70% OFF 😎]
99 R$
Speed Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,022,283 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:1573no change
23 Aug 2026, 16:5273no change
13 Aug 2026, 16:5173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.