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Escape the capybara [Horror]

Escape the capybara [Horror]

A Roblox experience owned by Flying Fireball Horror.

HorrorENhorrorcapybarajump-scares

Escape the capybara [Horror] is a horror experience created on 2022-06-08. It has accumulated 2,734,631 lifetime visits and 28,955 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description notes jump-scares and a promo code. It is available on PlayStation 4 and PS5.

Description (written by the developer; not a statement by this register)

🐀Escape the capybara...? Why would you escape such adorable animal... But okay, I pull up...In this horror story which is a simulator of the real pet...or not👀 🌠Promo code: W3LCOME 🎵Turn volume up for best experience 👻Warning: Game contains jump-scares! Play this game now on PlayStation! PS 4 or PS5 ✨Made with love by Rogenus

Last updated by the developer 8 Nov 2025, 15:47 UTC.

0
playing (measured 10 Aug 2026, 15:16 UTC)
2,734,631
lifetime visits
95%
liked (30,402 👍 / 1,463 👎)
28,945
favourites (10.6 per 1k visits)
8 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
29,999 R$
Gun
89 R$
Keep keys
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome? · welcome1,272,838 · 100.0% win
Sewer · other153,321 · 0.00% win
End? · other141,181 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:4695no change
14 Aug 2026, 06:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.