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Hallow's Eve 2017: A Tale of Lost Souls

Hallow's Eve 2017: A Tale of Lost Souls

A Roblox experience owned by Swift Dev.

HorrorENHalloweenHorrorEvent

Hallow's Eve 2017: A Tale of Lost Souls is a horror experience created on 2017-06-21. It records 2,658,166 lifetime visits and 45,184 favorites. The title holds a 70% like percentage. Currently, zero users are playing. The description notes updates regarding teleport features, shop fixes, and bug resolutions implemented in October 2017.

Description (written by the developer; not a statement by this register)

PSA: Hallow's Eve is back online! Update [10/22/2017]: Added teleport from and to portal areas (if they have been discovered) feature as well as bug fixes. Update [10/21/2017]: Shops have been fixed for iOS. All servers will shut down at midnight PST to ensure all critical fixes are applied. Update [10/20/2017]: Fixed the repeating cutscene in the Witch Hut in 'Witcher's Hold'. Update [10/19/2017]: Fixed zombie spawn rate in "It's Nerve or Nothing" Follow us on Twitter for updates regarding the game and sales! https://twitter.com/SwiftDevRBLX

Last updated by the developer 4 Nov 2017, 00:59 UTC.

0
playing (measured 11 Aug 2026, 01:33 UTC)
2,658,166
lifetime visits
70%
liked (9,836 👍 / 4,176 👎)
45,183
favourites (17.0 per 1k visits)
21 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hallow's Eve 20172,847,191 · 80.0% win
Dungeon 4: Zombie Town · progression328,740 · 0.00% win
Dungeon 3: Olde Towne · progression207,696 · 0.00% win
Dungeon 1: Witcher's Hold · progression176,312 · 0.00% win
Dungeon 5: Dr. Stein's Lab · progression115,588 · 0.00% win
Collect: 250 Candy · collection5,872 · 0.00% win
Collect: 500 Candy · collection2,389 · 0.00% win
Collect: 1000 Candy · collection1,477 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5370no change
14 Aug 2026, 06:5370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.