Hallow's Eve 2017: A Tale of Lost Souls
A Roblox experience owned by Swift Dev.
HorrorENHalloweenHorrorEvent
Hallow's Eve 2017: A Tale of Lost Souls is a horror experience created on 2017-06-21. It records 2,658,166 lifetime visits and 45,184 favorites. The title holds a 70% like percentage. Currently, zero users are playing. The description notes updates regarding teleport features, shop fixes, and bug resolutions implemented in October 2017.
Description (written by the developer; not a statement by this register)
PSA: Hallow's Eve is back online! Update [10/22/2017]: Added teleport from and to portal areas (if they have been discovered) feature as well as bug fixes. Update [10/21/2017]: Shops have been fixed for iOS. All servers will shut down at midnight PST to ensure all critical fixes are applied. Update [10/20/2017]: Fixed the repeating cutscene in the Witch Hut in 'Witcher's Hold'. Update [10/19/2017]: Fixed zombie spawn rate in "It's Nerve or Nothing" Follow us on Twitter for updates regarding the game and sales! https://twitter.com/SwiftDevRBLX
Last updated by the developer 4 Nov 2017, 00:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 06:53 | 70 | no change |
| 14 Aug 2026, 06:53 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.