Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[Phantom Papyrus] Undertale Multiversal Showdown

[Phantom Papyrus] Undertale Multiversal Showdown

A Roblox experience owned by Undertale multiversal showdown.

Fighting & PvPENUndertaleSans AUsFighting

Description (written by the developer; not a statement by this register)

Welcome to Undertale Multiversal Showdown! An undertale Sans VS Sans where lots of Sans AUs fight! =================================================== The game is inspired by Undertale multiverse theory made by Dukk_C which got closed. ==================================================== Report bugs/exploiters to the communications server! Account must be 1 week old to play. Thanks for playing! Game is usually updated once every 1-2 weeks unless im busy or I have sudden motivation to work on multiple updates

Last updated by the developer 5 Apr 2026, 15:47 UTC.

0
playing (measured 11 Aug 2026, 03:36 UTC)
120,474
lifetime visits
83%
liked (341 👍 / 70 👎)
1,154
favourites (9.6 per 1k visits)
10 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Small Donate
50 R$
Phantom Papyrus
10 R$
Hardmode Sans
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Badge · other4,705 · 0.00% win
Met the creator! · welcome413 · 0.00% win
G4ST3R · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8315 August 2026 — 83 % liked14 September 2026 — 83 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 11:0183no change
15 Aug 2026, 09:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.