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[UPD] Backrooms Infection

[UPD] Backrooms Infection

A Roblox experience owned by Ben is is life.

HorrorENsurvival horrorcraftingbackrooms

[UPD] Backrooms Infection is a horror experience created on 2022-06-10. It has accumulated 24,607,877 lifetime visits and 44,063 favorites. The current like percentage is 45, with zero players active at the time of measurement. The game is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

You have entered the realm of the backrooms as top secret scientist, you discover you and your squad are not alone and must survive the unknown. Don't die or you will become them... GAME IS IN BETA, EXPECT BUGS, GAMEPASSES MAY BE BUGGY ASWELL PURCHASE AT YOUR OWN RISK Give the game a thumbs up so we can continue to update the game! Discover areas and collect materials to craft weapons and fight off the mob of entities. Be the best and get your name on the leaderboards. GAME IS IN BETA, EXPECT BUGS Scripter: Dax Builder/ 3D modeler: doopob672

Last updated by the developer 29 Jun 2025, 23:10 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
24,607,877
lifetime visits
45%
liked (4,188 👍 / 5,178 👎)
44,046
favourites (1.8 per 1k visits)
10 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become AmyShin
350 R$
Become Shin
300 R$
Entity Annialator
250 R$
Gold minigun
200 R$
Quad Rocket
200 R$
Size Potion
197 R$
Assault Rifle
150 R$
RPG
149 R$
Fart Gun
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Quarantine zone · other344,606 · 0.00% win
Endless Slide · progression241,334 · 0.00% win
LEVEL 4 · progression239,147 · 0.00% win
Graig · other227,948 · 0.00% win
??? · other173,501 · 0.00% win
Door · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4523 August 2026 — 45 % liked2 September 2026 — 45 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:1945no change
23 Aug 2026, 16:0445first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.