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Crossfire 🎯 [UPDATE!πŸŽ‰]

Crossfire 🎯 [UPDATE!πŸŽ‰]

A Roblox experience owned by RedBrick Development.

ShooterENFPSShooterSkin Trading

Description (written by the developer; not a statement by this register)

Survive the crossfire as you battle for victory in an intense hyper-paced 12 player shootout! Enjoy a variety of different skins waiting for you to unlock them with different rarities ranging from common to mythical! Can't seem to find the skin you’re looking for? Trade for it with other players! Coins can be purchased with robux or earned by winning rounds and collecting them mid-game. Skins are able to be found from crates in the shop with coins or gems. Gems can be acquired with robux, and are a premium currency used to purchase mythical and limited crates. Controls: LCLICK - Shoot LSHIFT - Sprint F - Punch C - Crouch LSHIFT & C - Slide Q - Change Offset New code revealed at 100 likes??πŸ‘€πŸ‘€ HEATWAVE24 - Super Splash (L) Credits: FREEDlVER (Volunteer Thumbnail/Icon) Kat_Claw (Volunteer Artist) earthlord1267 (Developer) Zoljuh (Modeler) zyppn (Founder/Developer/Scripting)

Last updated by the developer 11 Mar 2026, 22:04 UTC.

0
playing (measured 12 Aug 2026, 07:33 UTC)
9,079
lifetime visits
85%
liked (120 πŸ‘ / 22 πŸ‘Ž)
97
favourites (10.7 per 1k visits)
11 June 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Royal
500 R$
Double Jump
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to CrossFire! Β· welcome5,524 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.