Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Wall Flicks Practice & Time Trial

Wall Flicks Practice & Time Trial

A Roblox experience owned by OGame Studio.

ObbyENparkourskill practiceobby

Wall Flicks Practice & Time Trial is an obby experience created on 2022-06-11. It has accumulated 2,557,460 lifetime visits and 260,709 favorites. Currently, 15 users are playing. The experience holds a 62% like percentage. Updates include a fall portal and difficulty charts for side jumps and wall flicks.

Description (written by the developer; not a statement by this register)

1 Millions Visit update!!! Fall portal has been added New thing added,Side jump difficulty chart Wall flick difficulty chart #Wall flicks#Wall Hops#Ladder Flicks#Secret Rooms#Troll Obby#Time Tial Here you can practice your wall flicks and youre your ladder flicks

Last updated by the developer 10 Jun 2026, 16:53 UTC.

15
playing (measured 10 Aug 2026, 22:32 UTC)
2,557,460
lifetime visits
62%
liked (688 👍 / 427 👎)
268,774
favourites (105.1 per 1k visits)
11 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:3210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
49 R$
Boombox
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,298,964 · 100.0% win
Troll Obby Finished · progression97,691 · 14.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 62 % liked13 September 2026 — 62 % liked23 September 2026 — 62 % liked3 October 2026 — 62 % liked13 October 2026 — 62 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 07:3062no change
3 Oct 2026, 07:2362no change
23 Sept 2026, 07:2262no change
13 Sept 2026, 07:2262no change
3 Sept 2026, 07:2062no change
24 Aug 2026, 07:1962no change
14 Aug 2026, 07:1862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.