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Moving In

Moving In

A Roblox experience owned by Ark's.

HorrorENhorrorstory-drivenexploration

Moving In is a horror experience created on 2022-06-12. It has recorded 4,239,958 lifetime visits and 52,783 favorites. The current player count is zero. The experience holds a 77% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

Explore the map and meet new people. The beginning of the end, the final chapter for all but one. You are witnessing nothing more than the rotting memories of an unfortunate family. You are witnessing the events that transpired before their inevitable demise. Re-imagination of Orenen's "Moving In!".

Last updated by the developer 10 Jun 2026, 12:23 UTC.

0
playing (measured 10 Aug 2026, 20:52 UTC)
4,239,958
lifetime visits
77%
liked (5,731 👍 / 1,713 👎)
52,776
favourites (12.4 per 1k visits)
12 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands
399 R$
Revolver Tool
129 R$
Knife Tool
99 R$
Money Bag Tool
89 R$
Bloxy Cola Tool
79 R$
Firefly Jar Tool
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Gas Station · other102,535 · 12.1% win
The Facility · other102,348 · 24.2% win
The Basement · progression93,550 · 36.4% win
50 Minutes · other83,635 · 12.1% win
25 Minutes · other54,707 · 24.2% win
100 Minutes · other44,315 · 0.00% win
250 Minutes · progression24,743 · 0.00% win
The Library · other22,435 · 0.00% win
500 Minutes · progression15,045 · 0.00% win
The Chimp · other10,729 · 12.1% win
1000 Minutes · progression8,472 · 0.00% win
2500 Minutes · progression3,433 · 0.00% win
5000 Minutes · progression1,448 · 0.00% win
10000 Minutes · progression501 · 0.00% win
20000 Minutes · other149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0177no change
14 Aug 2026, 03:0077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.