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Zombie Army Simulator (IN BETA)

Zombie Army Simulator (IN BETA)

A Roblox experience owned by Luna's Playground.

SimulatorENzombie survivalbeta testingsimulation

Description (written by the developer; not a statement by this register)

Beta 0.5 Humans almost fully fixed, they no longer accuse your Zombies of not existing if hit multiple times Opened the game to the public because certain complex features require multiple people This is like 35% of the game done. It's public for specific experiments. Half the things will break and the rest is subject to change.

Last updated by the developer 5 Jul 2026, 17:18 UTC.

0
playing (measured 16 Aug 2026, 17:32 UTC)
1,892
lifetime visits
92%
liked (12 👍 / 1 👎)
14
favourites (7.4 per 1k visits)
13 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All-Mighty Soul
800 R$
Self Soul
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,212 · 0.00% win
Stellar Apex · progression2 · 0.00% win
Betrayal · other0 · 0.00% win
It begins! · welcome0 · 0.00% win
Retro Remixer · collection0 · 0.00% win
42 · collection0 · 0.00% win
Half-Way Met · progression0 · 0.00% win
Ends To It All · progression0 · 0.00% win
Final Stages · progression0 · 0.00% win
Early Stages · other0 · 0.00% win
Caught In Questions · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.