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Us Are Toys [CHAPTER 3] FANMADE

Us Are Toys [CHAPTER 3] FANMADE

A Roblox experience owned by Daniveloper Studios.

HorrorENfangamemultiplayerjumpscare

Us Are Toys [CHAPTER 3] FANMADE is a horror experience created on 2022-06-13. It has accumulated 933,691 lifetime visits and 5,038 favorites. Currently, zero users are playing. The title holds a 21% like percentage. This fangame features multiplayer horror gameplay set in a toy factory.

Description (written by the developer; not a statement by this register)

[FANGAME] CHAPTER 3 OUT NOW Credit to 'The Walten Files' for 'Billy The Rabbit' (If the creator of The Walten Files wants 'Billy The Rabbit' to be removed, he will be!) Us Are Toys is a MULTIPLAYER HORROR GAME which tells a story about a field trip to a toy factory. Fun Factory has invited you to come visit and take a tour of the factory. However, things start to take a very dark turn. WARNING: This game contains disturbing images, sudden loud noises, jumpscares, play at your own risk!

Last updated by the developer 13 Jun 2022, 20:05 UTC.

0
playing (measured 11 Aug 2026, 22:45 UTC)
933,691
lifetime visits
21%
liked (640 👍 / 2,394 👎)
5,038
favourites (5.4 per 1k visits)
13 June 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gift Thanks
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU WON! · progression290,900 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.